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Tip #9. A slow machine's payout rate can change - All reel-type slot machines contain variant programming. This means the machine can pay out several percentage points above and below its standard payout percentage. For example, if a machine is programmed to pay out 96%, there will be times when it pays at 93% and other times when it pays at 98%.


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What slot machine has the best odds in. machine in Pokemon gold at the top of the goldenrod city Pokemon center if i remember correctly you can use that machine to trade with Pokemon blue.


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A slot machine (American English), known variously as a fruit machine (British English, except Scotland), puggy (Scottish English), the slots (Canadian and American English), poker machine/pokies (Australian English and New Zealand English), or simply slot (British English and American English), is a casino gambling machine that creates a game of chance for its customers.


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What the the odds of the various slot machines in the Game Corner? Which machines have the best odds? In both the original Red/Blue/Green/Yellow versions, as well as the remade FireRed/LeafGreen versions, an NPC tells to the player that she thinks the slot machines in the Celadon City Game Corner have varying odds.


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For Pokemon Blue Version on the Game Boy, a GameFAQs message board topic titled "Slot Machine Odds".


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Please remember to follow the and at all times.
Check and for up-to-date Pokémon news and discuss it on the or in the.
While it seems to be a popular spot for travelers and tourists, the citizens take pride in the city's beauty and think the casino is bad for its image.
It has the slogan "The playground for grown-ups!
In slot machine with best odds pokemon blue, the Game Corner is known as the Celadon Game Corner and is no longer run by Team Rocket.
Team Rocket's hideout is now inaccessible, but several characters reference its existence three years prior.
Its slogan mentions that it is a "fun place for everyone".
In the Generation I to IV games, the Game Corner consists of two adjacent buildings: the Game Corner proper the larger building on the west and blue slots Prize Corner the smaller building on the east.
The main building contains the casino itself, where the player can earn ; the Prize Corner is where the player can exchange for prizes, including Pokémon,and other items.
In Pokémon: Let's Go, Pikachu!
In FireRed and LeafGreen, there is a Pokémon Printer in the corner of the main building.
The Pokémon Printer takes a of the player's current to put on the back of his or her.
In the Korean and Western releases of Pokémon HeartGold and SoulSilver, Game Corner is significantly different to the Japanese version.
The main building has a very different layout, now housing the minigame, which is run by.
This change was made due to changes in 's classification standards, which had of.
As a lasting result of slot machine with best odds pokemon blue regulations, the Game Corner in Let's Go, Pikachu!
The can be found playing on one of the machines here, instead of in the Gym.
Service desk The service desk appears in the Game Corner in all games except the international versions of Pokémon HeartGold and SoulSilver.
In Pokémon: Let's Go, Pikachu!
II-IV 10000 Games A variety of games appear in the Game Corner, although the specific games that appear vary between generations.
In Generations I to IV, the player can play these games as minigames.
In Pokémon: Let's Go, Pikachu!
Slot machines Main article: Generation I In the games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them, one that is labeled "out of order," one labeled "reserved," and one where someone left their keys.
Payouts Series of icons Payout 300 100 15 15 15 8 Generation II In the games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them.
One of these people will give the player a single coin.
One to three coins can be put in the slot machine each play.
One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals.
The reels stop spinning when the A button is pressed.
Having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player.
Very rarely, a Chansey may appear in this situation; it will use on the third reel repeatedly until the last 7 falls in place for a jackpot.
The posters are still there, but there is nothing behind them.
Payouts Series of icons Payout 300 50 15 10 8 6 Generation III Celadon Game Corner in Generation III Inthe only games available arewith claiming that they are rigged.
There are thirty slot machines, with eight of them already occupied, one labeled "out of order", one labeled "reserved," and one where someone left their keys.
One to three coins can be put in the slot machine each play.
One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals.
The reels stop spinning when the A button is pressed.
Payouts Series of icons Payout 300 100 15 15 8 8 6 2 Generation IV Main article: A slot machine in Japanese HeartGold and SoulSilver Only the Japanese version of has slot machines.
These slot machines play differently than in the Generation II games.
Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting.
Additionally, slot machine payouts can actually vary per machine; they are more similar to the slot machines inand than the slot machines inand.
As players play on the slot machine, a depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects.
A green background signals normal play, a red background signals that it's easier to obtain a 7 orvisit web page a blue background signals that it's easier to obtain a or.
The jackpot for three 7's is 100 + 2x, while the jackpot for three Poké Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.
A bonus game is started by winning a jackpot.
Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus.
In this bonus game, players attempt to perfectly line up a randomly chosen one of 'sand the machine may provide some assistance.
Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games.
At the end of a bonus game, the background automatically becomes red.
This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases up to a maximum with each chained jackpot.
Payouts Series of icons Payout 100 100 15 10 2 Replay Card flip Main article: The minigame is exclusive to the games.
When playing card flip, players place bets on cards that may be flipped over.
The deck used contains 24 cards: each one has both a number between one and six and a picture of a Pokémon either,or.
Once twelve cards have been drawn, the deck is reshuffled.
Bets can be placed on a single card, on a single column, on a single row, on a pair of columns, or on a pair of rows.
Voltorb Flip Main article: The Voltorb Flip minigame is exclusive to the Korean and Western releases ofand is the only game available in the Game Corner in these versions.
The game features a five-by-five grid of tiles, underneath which are hidden numbers which multiply the player's score if located and which cause the player to lose all points.
The player has a change to figure out where the Voltorb are located by using the clues provided: the number of coins and Voltorb in each line and column are noted at the sides of the playing field.
If the player can find all of the 2√ó and 3√ó multipliers, click here will be able to advance to harder levels.
Winning at this game, as before, will earn the playerwhich can be traded for prizes.
Items FRLG locations of hidden Coins click for further information and higher resolution Item Location Games 10 One square west and one square south of the hidden 20 From the 20 From the 100 Three squares north and one square east of the hidden 20 Three squares east and four squares north of the woman in the center aisle hidden 20 One square just click for source and one square east of the woman in the center aisle hidden 10 One square south and one square east of the hidden 10 Two squares south and two squares east from the hidden 10 Three squares south and one square west of the woman in the west aisle hidden 10 One square south and one square east of the woman in the west aisle hidden 20 Two squares west of the hidden 10 One square south and one square west of the hidden 10 From the 10 Between the counter and the west-most cluster of slot machines hidden 10 Three squares south and two squares east of the old man hidden 100 Two squares to the west of the Pokémon Printer hidden 10 Two squares north and two squares east of the hidden 40 Two squares north and four squares east of the hidden 10 Four squares north of the hidden 10 Three squares north and three squares west of the hidden 20 One square east and three squares north of the woman in the center aisle hidden 10 Two squares south and one square west of the hidden 20 One square east and three squares south of the woman in the west aisle hidden 10 One square west and one square south of the hidden 10 One square east and two squares north of the man in the west aisle hidden 18 From the man playing a slot machine in the second cluster of slot machines from the west Fromif not obtained at the Inthe hidden Coins on the ground cannot be detected with the and will not respond at all if the player attempts to pick them up without having a as opposed to telling the player that they need a Coin Case to receive the item.
Recurring items Inthere are fixed spots on the floor where hidden items from the following list will appear.
The item spots refill with new random items every day.
More than one of each item deep blue sea appear per day.
The items are not fixed until they are picked up, so the item may be different after.
After the Grunt is defeated, the will be able to push the button behind the poster that opens the entrance to the.
In the Generation VII games, he will not battle the player until is kidnapped by and inwhich only happens after the player encounters Cubone on 3F of.
Generation I Slot machine with best odds pokemon blue Pokémon Reward: 600 Lv.
Here, the player can exchange for prizes.
In the Generation I, II, and IV games, only the booths are visible; inthe player can see the women behind the counter.
Inthere is a man here who can tell the player what would be if the player's Pokémon knew it.
The prize corner being in a separate building is due to how parlours operate in Japan.
In Japan, it is illegal to directly pay out cash for pachinko balls or tokens, but this regulation is often circumvented as legally independent exchange shops are set up nearby, slot machine with best odds pokemon blue the players can redeem the prizes for cash.
It was run by in order to produce income, until the raided the building, arresting several members of Team Rocket and freeing the Pokémon held captive there.
In the manga Rocket Game Corner in Pokémon Adventures In the Pokémon Adventures manga The Rocket Game Corner first appeared in and.
Like in the games, the Game Corner was shown to house the entrance to 'sopened by pressing a secret switch behind a poster.
Inexchanged a big pile of he had won from the Game Corner slot machines for a.

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Which slot machine has the best odds?, Pokemon Blue Questions and answers, GameBoy


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Image Gold/Silver pro tip: Lucky slot machines in the casinos. so the glitch is their best chance to get coins fast.. I have to know the lucky slot machine of.


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Celadon Game Corner - Bulbapedia, the community-driven Pokémon encyclopedia
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Arqade is a question and answer site for passionate videogamers on all platforms.
Join them; it only takes a minute: What the the odds of the various slot machines in the Game Corner?
Which machines have the best odds?
Do different machines really have different odds?
What are the specifics of these odds?
Are the odds set or randomly arranged?
How can this fact be exploited?
As far as I'm aware, there's no hard absolute data for this at least, not for gen 1 and gen 3.
That said, there have been some people trying to figure things out and the following is generally accepted as "true" by many players: Generation 1: All the slot machines have their odds randomly generated each play.
As such, there is no single slot machine that is good for every player all the time.
You may be able to play a slot a couple of times, and if it pays out both times, it might be "hot" and worth continuing on.
There isn't any absolute proof of this fact though and may simply be confirmation bias you think it's better odds, so it feels like it is because you notice your wins more.
That said, it's not until the last slot stops that the game chooses what the payout will be.
This means that if you have an emulator with save-states, if you save after starting to spin but before stopping any of the slots, and then repeatedly load that save, you will likely see either consecutive wins, though of varying amounts, or consecutive losses.
The game will either stop slot machine with best odds pokemon blue the picture right before the 7 if you've pressed early enough or pass the 7 and stop at one of the pictures behind.
I know this for sure because of trying out in an emulator where you can let the game run frame see more frame.
So if the game has decided that you can't win, you simply can't win.
From the slot machine with best odds pokemon blue series, I do not remember which slot machine had better odds.
But I remember trying all and keeping their data.
I did come to a conclusion that a read article of them paid up much more frequently.
The odds are set in a single game.
Meaning when you found the best slot, you can abuse it.
It is unlikely but possible that the odds are randomly generated and another machine is more profitable in another players game.
Solid evidence could clearly be found in slot machine with best odds pokemon blue game's code.
All of the slot machines have the same division of pictures.
And they rotate at the same speed.
When i played FireRed i was so pro that i new the distance beween the 7 so exactly that i win everytime.
On this site they say the far here ones are the best, but they have no citation.
I didnt notice any better odds at a speciffic slot machine, because of the reasons mentioned above.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 on this site the.
Would you like to answer one of these instead?
Not the answer you're looking for?
Browse other questions tagged or.

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A slot machine (American English), known variously as a fruit machine (British English, except Scotland), puggy (Scottish English), the slots (Canadian and American English), poker machine/pokies (Australian English and New Zealand English), or simply slot (British English and American English), is a casino gambling machine that creates a game of chance for its customers.


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A slot machine (Japanese: „āĻ„É≠„ÉÉ„Éą slots) is a standard game at Game Corners in the Pok√©mon games, having appeared in every generation up until Generation IV.. Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens.


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A slot machine (Japanese: „āĻ„É≠„ÉÉ„Éą slots) is a standard game at Game Corners in the Pok√©mon games, having appeared in every generation up until Generation IV.. Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens.


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What the the odds of the various slot machines in the Game Corner? Which machines have the best odds? In both the original Red/Blue/Green/Yellow versions, as well as the remade FireRed/LeafGreen versions, an NPC tells to the player that she thinks the slot machines in the Celadon City Game Corner have varying odds.


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In FRLG, which slot machines offer the best payout in the Celadon Game Corner? : pokemon
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Pokemon Yellow - Hidden Coins (HD)

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Also, I know I could just buy the coins but I'm broke and I really want to get it my playing the slots.
Thanks : Well, like actual gambling, it all comes down to luck.
Of course, the slots in Pokemon are in fact easier than their real world counterparts, to state the obvious.
If you want to do the math: there are 6 chances of getting good coinage consisting of three "7"s 300 coins"R"s 100 coinsPikachu 15 coinsPsyduck 15 coinsMagnimite 10 coinsand Shelder 10 coins.
This is further laid out over 3 vertical, 3 horizontaland 2 diagonal rows, or 8 chances all together to get those chances.
Don't forget about the chances of getting a berry in at least a row, which will give slot machine with best odds pokemon blue either 2 or 6 coins, depending on where it's at.
Those, my friend, are your chances of getting coinage from the slot machines.
Sources: Sep 25, 2013 by selected Sep 26, 2013 by Okay thanks, but when I searched this on the Internet i found this: 'All of the slot machines have different odds, which change every time.
To win big, play each machine 4 times, and if it hits 2 or more, then stick with that one, because it's probably hot.

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If that does'nt work try the machine right below that. That machine is'nt quite as lucky but it's at least second best. After you get a jackpot on that machine it's out of luck. Then go back up to the top machin. Have fun it may take about half an hour, but TRUST me it works. Ps:I bought every Pokemon with the money I won.


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Casino Slot Machine Manipulation Is Totally Possible

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The slot machine glitch is a glitch in Pokémon Red, Blue, and Yellow regarding the slot machines in Celadon City's Game Corner. It was documented by Crystal_. In the Game Corner, there is a random slot machine that is assigned as the 'lucky slot machine' each time the player enters.


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A slot machine (Japanese: „āĻ„É≠„ÉÉ„Éą slots) is a standard game at Game Corners in the Pok√©mon games, having appeared in every generation up until Generation IV.. Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens.


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The only game in the casino is a slot machine-style game. Insert however many coins you want (1, 2 or 3, which add more rows on the slots where you can win prizes) and try and line up the same picture. A triple 7 yields 300 coins, three BAR yield 100 coins, three Poliwag, Diglett, or Jigglypuff win 15 coins, and three cherries earn 8 coins.


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Best Answer: If the odds were in your favor, the casino wouldn't stay in business very long, now would they? The slot machines with the best odds are those that are A) Near (visible from) and entrance, B) on the end of the row (or 1 machine "in" from the end).


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In FRLG, which slot machines offer the best payout in the Celadon Game Corner? : pokemon
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He trains Electric-types - in Red and Blue, he will have a level 21 Voltorb, a level 18 Pikachu and a level 24 Raichu, but in Yellow he will just have a level 28 Raichu. The best way to beat him is of course with a Diglett from Diglett's Cave east of Vermilion, which you have full access to.


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They involve no glitches or otherwise any use of the game not intended by the creators.
Many of them will also work for FireRed and LeafGreen.
Beating the Gym leaders and Elite Four These are just general tips for defeating each Gym leader and Elite Four member.
The first Pokémon I mention in their team will always be the first one out, so make sure to have the counter for that one first in your party.
Beat Brock In Red and Blue, Brock uses a level 12 Geodude and a level 14 Onix; in Yellow, the developers figured that since they made you start with a Pikachu, they should lower both of his Pokémon by two levels.
When starting with a Squirtle or Bulbasaur in Red and Blue, Brock should blue hearts slots be a piece of cake.
However, those who chose Charmander and Yellow players will have to find other methods to beat him than using their starters.
This is where Butterfree really rocks the world.
Catch a Caterpie in Viridian Forest, raise it to level ten, and voila, you have one of the very most useful early-game Pokémon handed to you on a silver platter.
Admittedly, it won't be of much use in Red and Blue until level 12, since that's when it learns Confusion; in Yellow, it will learn it immediately upon evolution.
At the very least, Geodude and Onix have rather pitiful Special, and when confronted with a strong Butterfree with a Psychic attack, they really don't stand a chance.
Especially not when his Onix barely see more anything other than use Bide which is one of the most useless attacks in the game.
Too bad he gives you that as a TM, too.
In Yellow in particular, Route 22 the one leading towards the Indigo Plateau, west of Viridian City has wild Mankey; Mankey learns Low Kick, a Fighting attack, at level nine, and it will also be super effective against Brock's Pokémon.
Note that it is only a single weakness, however, and that Fighting is physical, so Geodude and Onix will benefit from their considerably higher Defense against Low Kick.
Beat Misty She has a level 18 Staryu and a level 21 Starmie, and she loves to use an X Defend on her Starmie, which might give you some extra time.
A Pikachu will do well here for obvious reasons, whether it's caught in Viridian Forest in Red and Blue or your starter in Yellow.
If you're playing Yellow and your Pikachu is happy enough, you can get a Bulbasaur from the house near the Pokémon Center, which will further make this Gym easy.
Bulbasaur will of course be just as useful if it was your starter.
Obviously, there are many choices.
It may be useful in this Gym to have caught an Oddish or Bellsprout on Route 24 or 25 those are the routes that lead up to Bill's cottage.
The old trick with using Sand-Attack with a Pidgey or Pidgeotto until the opponent never hits will usually be effective, too.
Surge He trains Electric-types - in Red and Blue, he will have a level 21 Voltorb, a level 18 Pikachu and a level 24 Raichu, but in Yellow he will just have a level 28 Raichu.
The best way to beat him is of course with a Diglett from Diglett's Cave east of Vermilion, which you have full access to.
Find a Diglett, catch it, get it to learn Dig if it doesn't know it already it learns it at level 19and then go cream him.
If you don't want to get a Diglett for some reason, another Pokémon with Dig from the TM should be your best bet.
A Grass-type will be resistant to Electric attacks, so they're always good to have; Sandshrew is another Ground-type you may have at this point in Blue or Yellow, and although it doesn't learn any Ground attacks on its own, you can always teach it Dig or just go with Slash level 17which is after all an amazingly good attack in Red, Blue and Yellow.
Not that Dig isn't too; it's as powerful as Earthquake, with 100 base damage.
Beat Erika Erika is a Grass-type trainer, and in Red and Blue she has a level 29 Victreebel, a level 24 Tangela and a level 29 Vileplume.
In Yellow the levels and evolution stages of her team have changed: now she has a level 30 Tangela, a level 32 Weepinbell and a level 32 Gloom.
If you picked Charmander, you should have a Charmeleon by now, and even though Ember is a rather puny attack, it can help.
A Pidgeotto will help too, especially with Fly which you get by going into the house that is kind of behind Cycling Road.
Also, on the top floor of the Celadon City Department Store where the vending machines arethere is a little girl who will give you TMs for each of the three drinks Fresh Water, Soda Pop and Lemonadeand one of the TMs she gives you is Ice Beam unless I'm very much mistaken.
It can be taught to many Water Pokémon, including Wartortle watch out, though - don't forget that Erika trains Grass-types whose attacks will be super effective against them.
Beat Sabrina Sabrina is a Psychic Pokémon trainer, but that doesn't stop her from using a level 38 Venomoth in Red and Blue along with her level 38 Kadabra, level 37 Mr.
Mime and level 43 Alakazam.
In Yellow, she uses the not entirely animé-like lineup of Abra, Kadabra and Alakazam, all at level 50.
In general, it's a good idea to use any powerful physical attacks - on my Yellow, I recall beating her with a Tauros from the Safari Zone and Strength.
Another Psychic with non-Psychic attacks will come in handy, especially against Venomoth in Red and Blue.
In Yellow, her Abra only knows Flash, and it's really there just to waste your PP and disable your Pokémon from being able to do any harm to it - I found it worked well to use my Pidgeot who knew Swift, since it always hit despite the Flash.
Beat Koga In Red and Blue, Koga has two level 37 Koffing, one level 39 Muk and one level 43 Weezing.
In Yellow, it appears he has stolen the Venomoth that Sabrina used to have, raised it to level 50 and bred it for three cute little Venonat kids at level 44, 46 and 48.
I did personally think, blue man group offer code chicago remarkable find him hard to beat at all, to be honest - you can use red blue casino slots Psychic TM from Saffron Mr.
Psychic's house near the bottom of the cityor in Yellow, fry them with a Charizard's Flamethrower or just Fly or Drill Peck them into oblivion.
Beat Blaine Blaine has a level 42 Growlithe, level 42 Rapidash, level 40 Ponyta and level 47 Arcanine in Red and Blue.
In Yellow he's grown considerably harder to deal with, with a level 48 Ninetales, level 50 Rapidash and level 54 Arcanine.
In both cases, though, just bring that Surf HM that you inevitably used to get to Cinnabar Island to use.
Blastoise is going to rock the world.
If not Surf, you can always resort to Rock Slide or Earthquake, both of which are TMs and can for example be learned by Charizard, if that's your starter.
Venusaur is best kept out of the battle.
Beat Giovanni Giovanni has, in Red and Blue, a Rhyhorn at level 45, Rhydon at level 50, a level slot machine with best odds pokemon blue Dugtrio and Nidoqueen and Nidoking at level 44 and 45, respectively.
In Yellow he has leveled his Pokémon up some and replaced the Rhyhorn with his trademark Persian, having now a level 45 Dugtrio, level 53 Nidoqueen, Nidoking and Persian and a level 55 Rhydon.
Of course, that is even further emphasized by the fact that 66.
I don't know what the GameFreak developers were thinking, but it was not making the game more difficult, that's for certain.
Basically, those two are more or less given to you.
In fact, all of his Pokémon except the Yellow Persian are weak to Surf.
The Nidos are also weak to Ground Earthquake, anyone?
Beat Lorelei Lorelei has a level 54 Dewgong, level 53 Cloyster, level 54 Slowbro, level 56 Jynx and level 56 Lapras.
Due to their Ice attacks, it is not a very good idea to use a Grass-type.
Given that all of them except Jynx are at least half Water and have Water attacks, it will not be a very good idea to use a Fire Pokémon either.
This pretty much outrules both Venusaur and Charizard.
The best Pokémon to use on her is really an Electric Pokémon, with maybe a Rock attack somewhere for Jynx.
It will actually be more effective to use a regular physical attack on Jynx than a Fire attack - its Special is more than double its Defense.
Technically Dewgong and Lapras will fall more easily to Rock or Fighting than Electric, too, but both Cloyster and Slowbro have higher Defense than Special drastically so, in Cloyster's case and the extra chance of paralysis is always nice to have.
Beat Bruno Bruno's team consists of two Onix at level 53 and 56, Hitmonchan and Hitmonlee at level 55 and then a level 58 Machamp.
All of his Pokémon have lower Special than Defense in fact, Onix beats even Rhyhorn and Rhydon in the ratio, with ANY special attack, even the "not very effective" Fire, dealing more damage than the "super effective" physical Fighting and Ground.
Needless to say, just bring a Pokémon with a special attack perhaps Psychic for the Fightersby all means watch a Water Gun beat his two Onix in one hit, and beat the fighters with a couple of Psychic attacks.
Beat Agatha Agatha has a level 56 Gengar, level 55 Haunter, level 58 Arbok, level 56 Golbat and a level 60 Gengar.
She apparently thinks she trains Ghost Pokémon, judging from the Pokémon Tower-like surroundings, but she really trains Poison-types.
That being said, Earthquake is definitely your best bet against Gengar and Haunter, followed by other physical attacks.
Use that Electric-type of yours for Golbat, and either another Earthquake or a Psychic attack for Arbok.
Watch out for her Gengar's see more Hypnosis and Dream Eater just use the Poké Flute when your Pokémon falls asleepand keep Mega Drain in mind if you taught Earthquake to your Blastoise and want to use it.
Beat Lance He has a level 58 Gyarados, level 60 Aerodactyl, two level 56 Dragonair just why didn't he evolve them?
For the Dragonite it's best to use an Ice attack, but by all means watch out - it knows Thunder, Fire Blast and Blizzard.
I've always found it good to paralyze it, since that will both make it slower and have a chance of not attacking.
Gyarados will go down easily to an Electric attack; Aerodactyl should as well, and the two Dragonair can have some Ice thrown at them too.
Beat your rival Your rival will, as a Champion, have a team that will vary.
In Red and Slot machine with best odds pokemon blue, it will depend on what you picked and thus what he picked as a starter.
Their levels will be 63 and 61, the level 61 one being the same type as your starter and the level 63 one being the other.
His starter will be a Vaporeon if you lost the first battle with him at Oak's lab, a Flareon if you won it but lost or skipped the battle on Route 21 after first coming to Viridian City, and a Jolteon if you won both of those; the trio will then consist of his starter at level 65 just like in Red and Blue, and then two of Cloyster, Ninetales and Magneton.
If you imagine that Fire is super effective on Electric, the one that is weak to his starter will be level 61, and the other will be level 63 basically the same system as in Red and Blue.
This is pretty much a mix and match thing of all the battles you've been having.
The Game Corner If you want that Porygon, you will have to give your life to gambling sooner or later.
This section is dedicated to helping you earn Game Corner coins.
Never Lose Coins It is very annoying when you earn a bunch of coins, but then lose them all again.
Just use this method and it will never happen.
If during stage 3 you realize that you have lost too many coins to be conceivably able to win them back, simply turn your game off and on again, and you will be standing there with the highest number of coins you have had during the whole process.
Winning at the Slots Generally, I've found that the best way to win at the slots is to press the A button rhythmically enough.
I've had long streaks of winning something every time I play on my Yellow just by pressing A in an even rhythm.
Saving Time Sometimes we are all a little bit impatient and just want to get things over with.
Skip Credits Simply press and hold Start, Select, A and B and the game will reset.
This will work at any point in the game, but if you do it during the credits, you won't have to watch them.
Of course, it can always be fun to guess the Pokémon shadows that push the text away.
Tricks The following are cheats which may spoil your game either by employing glitches or giving too easy a way around what is intended to be an in-game obstacle.
Use at your own risk!
Do not surf any further right than where you are just as you get into the water.
Surfing up and down here will allow you to find wild Pokémon, including a peculiar glitch Pokémon called Missingno.
Some refer to it as 'Mblock, too.
Some say that catching Missingno.
The details of Missingno.
As I have no Red or Blue version, I have regrettably not been able to experiment with it at all.
Either way, the way the Missingno.
The game needs to store your actual name elsewhere, and as you're not using the variables that store the wild Pokémon found in an area at the moment, they place the numbers of the characters in your name there instead.
Under normal circumstances, you'll enter a route and the wild Pokémon variables will be overwritten again and by that time, the name has already been copied back to the name slot where it's supposed to be.
However, that strip of water just by Cinnabar Island is defined as a part of the city, and because Pokémon usually don't appear in cities, there are no wild Pokémon variables for Cinnabar Island.
Well, that's what I'd find logical, anyway.
No way for me to know whether that strip is part of Cinnabar or the route.
Now, here's the kicker: The game thinks there are supposed to be wild Pokémon there anyway.
And what is in the wild Pokémon slots if you haven't entered an area with wild Pokémon since you talked to the old man is.
The game uses numbers as character codes, and because the game has no idea whether the numbers it's given are character codes or numbers and levels of wild Pokémon, it will just pick up the numbers and go haywire when it discovers that there is no such Pokémon as Pokémon number 156 or whatever.
The Pokémon's in-game numbers are actually not their Pokédex numbers, strangely enough, so there are Missingno.
However, this section will not elaborate upon that any further, and instead I should probably get to the practical uses of the Missingno.
Note that obviously, because the main Missingno.
Battle Safari Zone Pokémon in the wild What happens if you omit step two of the Missingno.
Well, there will still not be any new wild Pokémon assigned to those variables when you swim into that strip of water by the Cinnabar Island coast, so basically, you'll find the exact Pokémon you could find in the last area you visited.
This rarely has any practical use, since free slots red white blue 7s could just battle the Pokémon in the area where it's supposed to be found, but it is practical if you do it when the last Pokémon-inhabited area you visited was the Safari Zone.
Just let your time run out in the desired area, and then Fly to Cinnabar as normal.
You should according to other people's accounts, anyway; I didn't test this in particular when I tested the Missingno.
Https://crimeaorg.info/blue/blue-money-us.html, those are the most interesting Pokémon you can catch, anyway.
Unfortunately, most people will have to start their games over to do this.
The thing is that since the wild Pokémon slots are occupied with your name when you talk to the old man, your name will affect what Pokémon you can find when you do the Missingno.
The possibilities include Mewtwo, Bulbasaur, Charmander, Squirtle, Snorlax, Aerodactyl and Porygon, although I think all the other Pokémon that can possibly be found by this method are found elsewhere in the wild.
Aside from that, you can only pick three of them.
Basically, as the third, fifth and seventh letters of your player name, put the letters corresponding to the numbers of the Pokémon you want case sensitive, remember.
Mewtwo is D, Snorlax is E, Bulbasaur is Z, Porygon is k, Aerodactyl is l, Charmander is q and Squirtle is r.
Therefore, a name like "THE DUDE" will give you a Snorlax and two different levels for Mewtwo, and to save yourself game coins in addition to getting that Charmander and Squirtle if you picked Bulbasaur, you could use a name like "Pokeroq" or something else about as nonsensical.
You get the idea.
Incidentally, the full list of Pokémon and levels that can be found and which letters should be used to get them can be found on Bulbapedia.
Multiply items And finally the very most practical use of the Missingno.
All you need to do to do it is to place the item you want duplicated in the sixth slot of your item list and then encounter a wild Missingno.
Finish the battle however you like, and the item will have a glitched number beside it.
The actual number will be 128 more than you had previously unless you already had over 128 of that item - so if you had one, you'll now have 129, and so on.
Enjoy duplicating Rare Candies, Nuggets and Max Revives.
The Mew Trick Yes, I said the Mew Trick.
As in a working, 100% confirmed and tested way to obtain a Mew on your game without attending Nintendo events or using a Gameshark.
It will not mess up your game, either.
The only bad thing is that most people will have to restart their games to use this trick, because it requires that you have not battled two specific trainers.
Well, technically, you only need one out of several trainers, but more on that later.
Admittedly, it can technically also be done using Teleport.
Exit the house, but stop immediately as you stand in front of the door and face downwards.
Save at this point.
If done correctly, the Start menu should pop up as normal.
If the Gambler below sees you and challenges you before the menu pops up, start over, because then you've done it wrong.
As your sprite turns into a bird and flies away, you'll see the exclamation mark appear above the Gambler's head like he is about to challenge you, but then you'll just fly away.
Walk up Nugget bridge and find the Youngster with the Slowpoke.
Go all the way up to the wall so he will have to walk up to you after he notices you like in the picture provided above - otherwise the game will crash.
Press it and Fly to Lavender Town.
The start menu will pop up by itself at this point.
Just press B right away after the menu pops up.
When the Start menu closes, you will be magically attacked by a wild Pokémon.
If you battled the right Youngster and did not get yourself into any wild Pokémon battles after beating him, it will be a level 7 Mew that only knows Pound.
This step can be skipped if necessary.
Catch any Pokémon The Mew trick is based on that when trainers notice you just after they appear on-screen, such as that Gambler, their challenge will be just a bit of a second too late to stop you from hitting Start before they freeze you with their challenge.
If you do press Start and Fly away, the game will get confused because it thinks you're in battle which is why the Start button doesn't work.
Battling another trainer will make it confident that at least you're not in battle anymore afterwards, but when you enter the route where the original battle was meant to be taking place again, it will get re-confused, pop up the start menu for Mew-knows-what reason, and then just send you into a battle to set things straight.
This battle will be with a level seven Pokémon or well, as was later discovered, it will be 7 + the Attack modifier of the Pokémon you last battled, so using Growl or having it use Swords Dance will change the slot machine with best odds pokemon blueand its species will depend on the Special stat of the last Pokémon you battled, using - you guessed it - the in-game Pokémon on mac blue how to the in pokemon slots play discussed in the Missingno.
Mew is number 21, and that trainer's Slowpoke has exactly 21 Special.
However, this also means that battling other trainers than the Slowpoke Youngster will return different Pokémon.
Even better, wild Pokémon will work, too.
You will need to battle a trainer to unlock your Start button again and enable the Route 8 battle, but nothing stops you from battling a wild Pokémon afterwards, and it will overwrite the memory location where the Special is stored.
Now, because wild Pokémon may not have the exact right Special you want, you might want to bring Ditto's Transform to use instead.
Just train a Pokémon with the right Special, and after battling a trainer to unlock your Start button, battle a wild Ditto and let it transform into your Pokémon.
Beat the Ditto or run away, and then immediately, without battling anything else, Fly, Teleport, Escape Rope or Dig back to Lavender Town and enter Route 8 to trigger the battle.
For a full list of what Special you need for which Pokémon, go.
Also note that the Gambler will never stop triggering this glitch unless you let him battle you.
There are other trainers who will also work - they're basically any trainers who see you immediately as they come into view when you walk towards them.
Once you've battled the Youngster with the Slowpoke, or any other trainer in his place, however, that trainer will not battle you again.
Hearing this, of course, you have to wonder if it isn't possible just to Fly from the Gambler to the Indigo Plateau and challenge the Elite Four, since after all they're the only trainers in the game who will battle you however often you like.
At least I wondered.
My escapades with that are detailed in the section if you're interested, but for short it is possible.
Get through the credits somehow and choose to continue when the game restarts.
Make carefully sure that the Pokémon with the desired Special does not gain a level before you find a Ditto.
It is best either to run away from all other wild Pokémon you might find or to switch another Pokémon to the front of your party, bringing the one with the desired Special out immediately upon encountering the Ditto.
Your Start menu will pop up at this point.
You will be attacked by a level 7 specimen of the Pokémon you wanted unless, of course, it had Attack modifiers ; now simply catch it or do whatever else you felt like doing with it.
Insta-level 100 Remember how Mew is always level seven when you catch it with the Mew Trick?
Well, in fact it isn't always level seven.
The level is actually 7 + AMwhere AM is the final Attack modifier of the Pokémon you last battled Slowpoke, in the case of Mew.
The Attack modifier is what is changed when you use attacks like Growl Enemy SLOWPOKE's ATTACK fell!
At first glance this is rather unhelpful - level 13 is still pretty low, after all.
But it is the other direction we ought to be interested in - could there be a reason there hasn't been such a thing as a level 1 Pokémon until Diamond and Pearl?
And, we find with satisfaction, indeed there slot machine live xbox />The growth rate that has been called everything from "Medium-slow" to "Polynomial" to "Parabolic", the one that caps at 1,059,860 EXP points at level 100, is defined by this formula for the experience the Pokémon will have at each level Math.
How can that possibly work?
Well, it never had to work before - that's the thing.
The lowest-leveled Pokémon existing in the wild were level two, which returns a positive value for the formula just fine: Math.
Well, the variable that holds the Pokémon's current experience is unsigned, meaning that it simply can't take on negative values.
So the game gives the Pokémon an inordinately high number of experience points instead namely, 54 less than the maximum number that can be stored in the variable.
Now, if you get, say, 60 experience points, the experience you have will simply overflow the highest value of the variable and start counting again from zero - you will have 6 total EXP Points, and the game will be blissfully unaware that the disaster of the negative EXP ever happened.
If you gain exactly 54 EXP points, you will end up with 0 and the game will find that perfectly acceptable.
And if you get more than 63 EXP points, the Pokémon will simply grow to level 2 as if nothing were more natural.
But what if you get less than 54 EXP points?
Well, then the game adds that number to your total EXP and, as it always does when you've gotten experience, determines whether your current number of experience points means you should be growing a level - and suddenly it finds that you have a huge number of experience points, in fact a great deal more than you need to get to level 100.
And because the game has a level cap, it is programmed to revert your experience points back to the number for level 100.
Basically this means that.
The downside of this, of course, is that your Pokémon will never learn any of its attacks beyond the ones it starts with.
For something like Mew this doesn't matter too much, since you can teach it literally any four of the TMs and HMs in the game, but for other Pokémon this might be quite nasty.
Pokémon that evolve twice, of course, will only get to evolve once when you use this method, and since it will have almost no Stat Experience at all, you will need to Box Trick it quite a lot see the section.
And then, of course, the game is incredibly boring when you can just cruise through it with a level 100 Mew.
Page last modified April 29 2019 at 00:47 GMT I care about the truth, and I strive to keep the information on this website accurate and up-to-date.
For instance, where possible, I have taken pains to personally test claims about the video games before making them.
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