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The priest is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death.
While he has a variety of protective and enhancement spells to bolster his allies, the priest can also wreak terrible vengeance on his enemies, using the grand powers of the Holy Light to smite and purge them or the devastating powers of the shadow to decimate their minds.
The priest is a diverse and powerful class, highly desirable in any group and capable of fulfilling multiple roles.
The priest is perhaps the best class in the game with a surprisingly strong damage potential as well should the player choose to enhance this aspect of the class.
Their ability to heal and buff agree, best free slot machines to play 2019 agree, avoidon enemies, dispel on their allies, and fallen comrades makes them an important member of anywhether it's or.
Due to this, priests are one of the most highly sought after classes for any group.
Priests serve not only as influential religious figures in their respective societies, but also as powerful practitioners of divine magic, which they use to heal and protect, or harm and weaken.
Devotion to the faiths of Azeroth leads many priests to the paths of courage and heroism.
In dark times, priests carry the Light of faith with best in slot priest shadow as a reminder of the powerful forces at work beyond the comprehension of the peoples who walk the land.
Powerful with an intimate connection to the divine, priests are click the following article with abilities that aid them in times of dire need.
Priests comprise quite a varied group in.
A female priest is called a "priestess".
Many are followers, in some manner, of the.
Some priests choose to be or High Priest, while some of the most experienced become epic priests.
There are also racial restrictions to some titles, such as for trolls and for night elf females.
The served as healers on the battlefield, but were ill-prepared for the hazards of combat, and thus suffered heavy casualties.
This order was largely destroyed, and the saw fragile priests replaced on the battlefield by armoredthe — established by the clerics' leader Archbishop and his apprentice.
During events of thedespite the ' official departure from thesome elves still remained true to their former and allies.
The altruistic priests of refused to abandon their roles as healers and agreed to remain in despite the edicts from their reclusive masters in.
A holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.
Forsaken priests who once followed the tenets of the Holy Light altered their philosophy upon their transformation.
Most forsaken have abandoned religion, just as they believe it abandoned them.
Some still adhere to their old faiths, such as the.
Priests of the Holy Light in particular struggle to reconcile the philosophy that guided their life with their unfortunate new condition.
Some balance their old beliefs with their new forms, but most forsaken priests belong to The.
Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith.
This philosophy centers around self-empowerment and a desire to balance life with death.
While they can no longer use the Holy Light, and have since learned how to use the shadow; the priests teach that there must be a balance between light and shadow, and members must learn the Light as well, but never forget they were born from the shadow.
Troll priests The priesthoods are, much like the shamans and the of the various troll tribes, spiritual advisers and caretakers.
With trolls being naturally superstitious and spiritual, it allows the various troll priests to manipulate the spiritual energy of the world in order to either heal or harm their targets.
The various energies that the troll priests draw can come from various sources, be it Loa spirits, voodoo magic or the target itself.
Drawing upon these energies, the troll priests either mend or harm, depending on which blessing the spiritual entity bestows.
Arguably, in sporting bet bonus, troll priests can be considered witch doctors in a cultural perspective, in equal terms with the shamans.
For details on set items that are useful for priests, see.
Discipline The tree focuses on damage mitigation and strengthening the priest's buffs such as and.
Discipline priests havewhich is one of the most visit web page single target heal spells in the game.
The tree is generally concentrated to keeping a alive, while supporting the raid with damage mitigation through the highly improved and fast dispels.
Disc priests also have a collection of "panic" buttons with short cooldowns that can be used to prevent a raid member mainly the tank from dying to an unavoidable circumstance.
Discipline is also the preferred spec for PvP; with the shortage of mana regen and intellect on PvP gear the efficiency of the discipline tree, and the ability to keep yourself alive sporting bet bonus an onslaught, really shines.
Holy priests are one of the most versatile healers in the game, with a variety of tools to sustain their group.
In the fifth row of the holy tree, a priest can get a very useful talent for only five points.
Next to that is Spirit of Redemption, which not only increases total Spirit by 5%, but when the priest dies, it brings them back to life as a Spirit that can cast any healing spell free of charge for 15 seconds.
This can easily prevent a wipe.
This spell is key in the ability of the holy priest to AoE heal a raid.
The final ability in the tree is.
The Spirit increases the healing received by the target by 40% and also prevents the target from dying by sacrificing itself.
This sacrifice terminates the effect but heals the target for 50% of their maximum best in slot priest shadow />Guardian Spirit lasts only 10 seconds, but has a fairly short best bonus game slots of three minutes, or 2.
Shadow talents primarily enhance a priest's.
One of the most important shadow spells gained through shadow talents isa three second spell that causes damage and slows the target to 50% of its movement sporting bet bonus />The talent is generally the recipient of any priest's first talent point.
After killing a mob that grants experience or a player that grants honor, Spirit Tap doubles the priest's and allows 83% mana regeneration while casting for 15 seconds.
Another best in slot priest shadow talent in the shadow tree isavailable at level 30.
This shadow spell places a on the priest for thirty minutes, which heals all party members for X% of the priest's single-target shadow damage.
It is also the pre-requisite to.
The spell and its prerequisite, Improvedare utility talents placed in the middle of the shadow tree.
It is generally used for PvP purposes.
Another vital talent of the shadow tree is.
When activated, Shadowform gives the priest a 15% shadow spell damage bonus and a 15% reduction to all damage taken.
It also prevents the casting of spells, except for and Abolish Disease.
As such, Vampiric Embrace and are the only options besides for priests in Shadowform to heal themselves.
One of the most useful shadow talents,causes a 15 second DoT effect on the target.
On a successful hit, it places the effect on up to 10 raid or party members, which restores 1% of their total mana every 5 seconds for 15 seconds.
Tactics Main article: Priests are generally regarded as a tough class to play in PvP, but they are highly desired in battle grounds.
They are easily the best healer in the game and a great utility class.
They are very dependent on how their talent points are spent.
A priest that spends most of his talent points in the discipline tree will be better off in PvP, while holy and shadow priests are highly desired for instancing and raiding.
While the discipline and holy talent trees focus on making very strong healers, the shadow tree focuses on damage dealing, while restoring the party's health and mana at the same time.
Many players regard healing priests as being the jack-of-all-trades healing class due to the great diversity of healing spells at their disposal.
This includes direct healing, healing over time, area of effect click the following article, and the ability to shield targets from damage.
Due to this great diversity, a healing priest can heal any encounter, while the other healing classes may find it more difficult.
Healing priest tactics generally involve conserving mana while deciding the ideal time to heal.
The player must decide which spell to use and at what time.
While and may be very mana intensive, they are excellent methods to bring someone close to death back up quickly.
Many priests use a tactic known as stopcasting.
In this method, the priest will constantly use Greater Heal; however, if in the 2.
The goal of a shadow priest is to keep a series of spells with unique cool-downs and durations going constantly.
A shadow priest must cycle through several, and spells.
A shadow priest is unique in that restores health to the priest's entire party, which is based upon the damage the priest deals.
They can also help restore mana to up to 10 party or raid members throughwhich they trigger by using in conjunction with.
A shadow priest, if talented, will also increase the effectiveness of all spell casters attacking the same target as the priest.
These abilities make the shadow priest a great utility class while in instances and in raids.
End-game expectations Note: This section is a generic section stub.
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The chart shows the simulated DPS of different secondary distributions of the otherwise same profile. If the profile has for example 1000 secondary stats, a dot (profile) with a Relative value of 30% in crit uses 300 of that rating as its crit rating to run a simulation.


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General Information This page contains rankings of Azerite traits and advice on which traits to choose for a Shadow Priest in World of Warcraft: Battle for Azeroth, Patch best in slot priest shadow />Prior to using the traits, you will need to obtain thewhich you can find more information on in our.
Choosing Azerite Gear as a Shadow Priest Most of the time, you will want to wear the piece of Azerite gear that has the highest item level for you.
If you have two pieces of Azerite gear that have the same item level, then it is important to look at what Outer Ring traits they have.
As a rule of thumb, the extra Intellect from the higher item level gear will make up for the difference between the traits.
Most of the generic Outer Ring traits are pretty good for Shadow, but some of our spec-specific Outer Ring traits are situational or flat out bad.
In the case that you are comparing a mediocre trait to a really good one, the decision of what piece of Azerite gear to wear can go beyond just the item level of the gear click here in that situation it can be hard to figure out which is better without simulating your character using either or.
It is worth noting that if the difference between the traits is very small, then the higher item level pick will be more desirable.
Azerite pieces have a high amount of Stamina, increasing your maximum health.
This can make a noticeable difference in your survivability overall.
Choosing Azerite Traits as a Shadow Priest The following sections will talk about the strength of our best traits and also the use cases for more situational traits.
Note that we have to help you compare all the relevant traits.
Outer Ring These are the most powerful traits on your Azerite gear and will be the primary way to decide what piece of Azerite sporting bet bonus should wear when they have the same item level.
This trait performs well in practically any situation, with it only losing value whenever you have downtime which causes your stacks to fall off.
This trait can make up for a lot of item level depending on what trait you are comparing it to, so whenever you see Chorus of Insanity on your Azerite gear it is recommended to look at the rankings below or to simulate your own character.
It is worth noting that Spiteful Apparitions gets a damage modifier of 75% whenever you do not have selected as a talent.
This is due to the fact that Auspicious Spirits scales with the damage of Spiteful Apparitions.
This means that regardless of the level 75 talent you pick, the damage that Spiteful Apparitions provides is about equal.
It is impossible to make use of Reorigination Array outside of Uldir and as such, the value of Laser Matrix best online free slots Archive of the Titans drops in that case.
While these two traits are not particularly bad, it may be worth swapping them out for traits that better accommodate whatever it is you are doing.
Death Throes provides value beyond just AoE, as you will use in any situation.
Searing Dialogue is an extremely strong AoE trait and also causes your Mind Sear to slow all targets hit by 30%, which is useful utility for dungeons situationally.
When combined withthis combo gives Shadow some of the best AoE in the game.
Middle Ring Middle Ring traits have a lesser impact on your DPS and they are all fairly close to one another.
They are therefore not that likely to impact your decision of what piece of Azerite gear to wear.
This can make it valuable for fights sporting bet bonus execute damage is important.
Inner Ring Inner Ring traits are mostly focused on defense and utility.
It turns into a mini-defensive cooldown and it should be used as such if you have this trait.
This is mostly in PvP situations, but it is also a good trait for dungeons that require a lot of offensive dispels.
The speed is a nice bonus too.
Viable Azerite Builds Right now, Shadow has two primary Azerite builds that are both equally strong in their own right.
While you will be able to find the strength of individual traits in the charts below, they do not show how certain traits interact with each other when combined — this section is intended to show the current prevalent builds and in what situations you would want to use them.
Bear in mind that the below builds are not the only way for Shadow to be viable as a spec, they simply show ideal combinations that you should aim to get.
This is currently the best combo for raiding, but you could see some success in dungeons with it as well, depending on the type of damage your group needs you to focus on.
Ideal Stacking Combos The following is currently perceived to be the best combo, but it can be somewhat hard to get because you cannot obtain this trait combo from raids.
It relies on gambling with your Titan Residuum, or saving up a large amount to get a specific piece.
This is also a solid build, but will be noticeably worse for fights that favour multi-dotting, due to how strong is in those situations.
This is currently the predominant build for dungeons, providing you with great trash damage, though at the cost of some boss damage.
If you decide to run this combo, then you will want to use one trait and three traits.
The other two traits do not matter nearly as much and you are pretty free in choosing what you would like to use.
The below always assumes that you only use one Thought Harvester trait, as the most important part of the trait the proc that increases your damage by 150% does not scale with having multiple Thought Harvester traits.
Below we will explain how the rotation is affected, both in single-target and multi-target situations, depending on the amount of you are using.
If you are losing Voidform stacks because you are using Mind Sear in single-target, then it is not worth using over Mind Flay!
Rotation Change in Multi-Target Situations As a general note, becomes a much more prominent part of your multi-target rotation when you make use of this trait combo.
This means that you want to focus less on multi-dotting and more on Mind Searing.
A lot of this depends largely on how long targets will live, and also on the amount of traits you have, so it is hard to say with complete accuracy just how differently you should play.
Current Strength of Individual DPS Traits for Shadow Priest Below, you will find charts that show the strength of Azerite traits currently available within the game.
The value of the traits is shown depending on whether you have one, two, or three of them.
This is because for certain traits, their value gets better or worse depending on how many you have.
Single Target Azerite Trait Simulations 5.
Outer Ring Trait Simulations for Single Target For the complete simulation results, check out 6.
Trait Descriptions Below you will find descriptions for the traits available to you as a Shadow Priest, including both generic and spec-specific ones.
This buff decays every second.
If an ally dies nearby you also instantly gain this effect.
Note that this is a PvP trait.
It gives you a small primary stat buff every 5 seconds which stacks up to 20 times.
Stacks only decay when out of combat.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
When the bomb gets close, it explodes into smaller bombs which do AoE damage when they hit the ground.
This debuff causes them to take more damage from all raid members.
Note that this is a PvP trait.
Killing enemies refreshes this effect.
Getting a new proc will refresh the duration, so you will keep this at 4 stacks throughout an entire fight.
This effect is also applied to up to 4 nearby allies.
Note that this is a PvP trait.
Note that this is a PvP trait.
If you shoot this dagger when behind the target, it will apply 2 stacks.
Note that this is a PvP trait, and attacking a member of the opposing faction significantly increases this chance, making these traits are much stronger in PvP content.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
Note that this is a PvP trait; also, taking damage from a member of the opposite faction has a chance to activate this effect, making these traits much strong in PvP content.
This trait is only obtainable through crafting Engineering goggles.
This trait is only obtainable through crafting Engineering goggles.
The Soul deals Shadow damage to a random nearby target.
Rarely, a Void Droplet will be created instead, which increases your primary stat for twice as much as Surging Droplet's when collected.
This duration can be extended by landing Critical Strikes up to a maximum of 18 seconds.
You also get this buff if an ally dies near you.
This debuff will deal damage to enemies within 8 yards of the target with the debuff, and causes them to do 5% less damage to you.
This trait is only obtainable through crafting Engineering goggles.
When the bonus damage reaches 100%, the next blast will Critically Strike, and reset the bonus damage back to 0%.
When this buff expires, it jumps once to a nearby ally at half duration and amount.
However, you take 15% increased damage while below 20% health.
This debuff stacks up to 3 times, and when it reaches 3, the target explodes, doing AoE damage.
When the target falls below 50% health, Blessed Portents is consumed and heals them.
Healing a target with Bracing Chill will heal for an additional amount and move Bracing Chill to a nearby ally, up to 6 times.
The amount healed doubles every 2 seconds.
Can only happen once every 3 minutes.
This bonus damage occurs more often when the target link below 30% Health.
The amount of Haste granted decreases every second or whenever you take damage.
Healing lower health targets will grant more Haste.
This trait is only obtainable through crafting Engineering goggles.
It can not occur more often than every 6 seconds.
This trait is only obtainable through crafting Engineering goggles.
By using the + button located next to each item, you can expand the list of Azerite powers that this item possesses to collapse the list, simply click the - button.
If you want to filter items according to the powers that they offer, you can use the filters below.
This guide has been written bytop Shadow Priest sporting bet bonus one of the main theorycrafters of the spec over at.
He currently raids in.

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When level 60 is achieved, money should generally be spent on one of two things: gear, or professions. As a priest, I would suggest taking the time to level tailoring, because a few of the crafted tailoring items are best-in-slot. Enchanting and Alchemy can also make a decent amount of money at higher levels. Everybody needs enchants and.


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Didn't see such thread on the old forums nor on these here, so I decided to compile one containing the basics.
General The Shadow Priests are probably the best utility specs in vanilla WoW.
Not only they bring additional Power Word: Shield and Dispel but their 15% shadow damage debuff is great for the warlocks and it's usefulness grows exponentially depending on the number of warlocks in the raid.
Both classes complement each other with the Shadow Weaving and Improved Shadow Bolt debuffs.
Your job as a Shadow Priest is to keep the debuff up, not go out of mana while still do some damage and most importantly - not die because you are the lone wolf of the raid and dying in the beginning or the middle of a fight just devaluated your raid spot by 100%.
Be aware that some guilds bring Shadow Priest to their raids, some do not, which mainly depends on the raid composition they usually go with.
The writings below are simple basic information on the shadow tree of the Priest class.
Not only I am not best free slot to 2019 Priest guru, but I think we all can agree that guides should just give you the general idea of certain class or spec and it's up to the player to figure out what's missing, what can be improved and how he or she can tackle a fight better.
Otherwise said, "feel" out the class.
Race PvE Horde: Undead is the better choice because and are really handy on a couple of fights.
The extra shadow resistance is always good even if it's just 10.
Troll's affects only Mind Blast which is 1.
Alliance: Dwarf is the superior choice here because of the infamous.
Sadly, you will have to drop out of Shadowform to use it and thus gimping your already low DPS.
The 5% bonus Spirit as a Human matters only by a tiny amount if you are fully buffed.
Humans' ability has no application in PvE to my knowledge.
Night Elves have extra nature resistance and which is cute but makes almost no difference in PvE.
PVP Horde: I have little PvP experience but I would put my dibs on Undead because of the immunity of fear, charm and sleep abilities.
Troll's and have their places in PvP but hardly outmatch Will of the Forsaken and Devouring Plague.
Alliance: Dwarves being the better PvP race due to Fear Ward and Stoneform.
I haven tried Humans' on Nostalrius but if it works properly it's a great ability for detecting invisible units.
Feedback is decent versus mana users, proccing Blackout too, but costs good amount of mana even at Rank 1.
Useful for progression raids as well when you are learning and still accommodating to the fights where your damage output won't matter much.
Standart - - The spec I use at the moment.
Lacks reduced mana cost on instant spells such as Dispel and Shadow Word: Pain but as shadow priest you're only helping out with dispelling god forbid, curing on just a few fights.
High end - - This link requires full consumables usage and good gear.
You'll probably need an Innervate or Mana Tide Totem to make it work to full extent.
But even if you get all of the aforementioned stuff and use all your consumables properly you unavoidably will go out of mana on long fights.
Questionable talents - These are talents that are either rarely used, or might be picked just because they look good at first sight.
Improved Vampiric Embrace - The only fight this talent is a must is Loatheb in Naxxramas.
Vampiric Embrace in combination of Mind Blast generates a lot of threat even if you are specced into full threat reduction.
It eats up a debuff slot, too.
Do NOT use this spell on Nefarian.
Even if there is no Priest class call at the moment.
Improved Fade - At first glance this talent looks really good; reduces the cooldown of your ability to drop aggro for certain amount of time but it's not really worth it.
Not only it's additional spell to cast but you gain the aggro back after it's effect wears off.
The only time you'll be using Fade is if you screw up on pulls, the tank misses or something like that.
Improved Psychic Scream and Silence - Both are PvP talents.
Silence is useful on small amount of trash packs and one fight in ZG but you need to waste 2 talent points to get it.
You have tons of interupts and disables supplied by other classes.
Blackout - Both have little to no usage in raiding.
Blackout is useless since bosses are immune to stun and it can do you more harm than good on trash packs with stunning a mob before the tank has gained enough rage to use his skills and enough threat on the target.
Spirit Tap has small usage on fights with adds like Nefarian and some Molten Core encounters.
Wand Specialization - I chose Unbreakable Will over Wand Specialization in all specs but the first mainly because I never wand.
Mind Flay Rank 1 with enough gear outdamages every wand in the game and keeps the damage flowing and it has small mana cost.
The additional 15% resist on stun, fear and silence effects comes in handy on few boss fights, some trash mobs and in world PvP while farming.
Feel free to replace Unbreakable Will with Wand Specialization if you feel like it.
Lasts for 30 minutes.
Choose one of those depending on your mana pool, gear and mana management.
Use those on shorter fights or on trash packs if you're doing a speed run so you don't burn your major potions.
Night Dragon's Breath - Restores 394 to 457 mana and 394 to 457 health.
Shares cooldown with runes.
You can get these by cleansing Night Dragon flowers in Felwood after completeing quest.
For short fights or trash packs as well.
Major Mana Potion - Restores 1350 to 2251 mana.
This and the runes below will be your drugs that you can't live without.
You'll eat them like cookies.
Another thing you won't be able to raid without.
Be careful with these.
Sagefish Delight - Easy to fish, not really expensive on AH and gives you 6 mana best in slot priest shadow 5 seconds food buff.
Doesn't stack with Nightfin Soup.
Unavailable untill patch 1.
Kreeg's Stout Beatdown - +25 spirit, -5 intellect.
You buy those from Stomper Kreeg in Dire Maul North after completeing a Tribute run.
Price is just 15 silver each and you can have as many as you want in your inventory.
Hard consumables: Greater Arcane Power Elixir - Increases spell damage by up to 35 for 1 hr.
Elixir of Shadow Power - Increases spell shadow damage by up to 40 for 30 min.
Mageblood Potion - Regenerate 12 mana per 5 sec for 1 hr.
This becomes available with ZG patch.
Nightfin Soup - Gives you 8 mana per 5 seconds food buff.
A visit web page of hassle to fish Raw Nightfin Snappers and they're somewhat expensive on AH.
There is no shool of fish for this specific fish.
I catch mine in the waters of Azshara.
Doesn't stack with Sagefish Delight.
Brilliant Wizard Oil - While applied to target weapon it increases spell damage by up to 36 and increases Spell Critical chance by click />Lasts for 30 minutes.
Unavailable untill patch 1.
Spirit of Zanza - Increases the player's Spirit by 50 and Stamina visit web page 50 for 2 hr.
Used mainly for speed runs since it costs 3 Zandalar Honor Tokens to get 3 coin sets returned or 3 bijous destroyed.
Cerebral Cortex Compound - Increases Intellect by 25 when consumed.
Effect lasts for 60 minutes.
Requires Vulture Gizzard x 2 and Basilisk Brain x 10 that can be either farmed near the quest NPC or bought from AH.
Used mainly for speed runs.
Stacks with Arcane Intelligence.
Flask of Supreme Power Distilled Wisdom - Increases damage done by magical spells and effects by up to 150 for 2 hr.
You should flask up only on progression raids or speed runs.
If you have severe mana problems, you may want to use Distilled Wisdom one but I wouldn't recommend it.
Survavability consumables: Limited Invulnerability Potion - Imbiber is immune to physical attacks for the next 6 sec.
Eventhough you're not a hard DPS spec, bringing few of these every raid is a must.
Cheap to make and it'll save you for that one time where Fade is not enough.
Heavy Runecloth Bandage - A consumable every raider should have.
Helps out to relieve healers.
You can check taladril's full consumables list.
Items The pre-raid list may differ a bit for 1.
This is a list for 1.
Pre-raid best in slot: Head: Neck: Shoulders: Tailoring craft Cloak: of Shadow Wrath - Horde only.
Chest: Tailoring craft - After ZG patch.
Tailoring craft Wrist: Weapon: or Off-Hand: - Requires AV exalted.
Feet: Tailoring craft - After ZG patch.
Finger: Trinkets: - Get two of these if you can.
Pre-AQ patch best in slot: Head: - Short fights.
Neck: Shoulders: Cloak: - If you get 1% hit elsewhere.
Chest: - World boss drop, hard to get.
Tailoring craft Wrist: Weapon: Off-Hand: - Requires AV exalted.
Wand: Hands: Waist: Legs: - World boss drop, hard to get and you'll need 1% hit elsewhere.
Tailoring craft Feet: - World boss drop, hard to get.
Finger: Trinkets: - For multi-dot fights.
Items worth noting: - One of the best looking staves in the game, both versions.
Didn't fit in either list, this is more of a honorable mention as it's the best you can get for shadow priests before Lok'amir.
Sounds good to me.
Shard of the Scale outperforms this trinket since it doesn't rely on 2% chance.
Enchants: Head: +8 Healing and Spell damage from quest that has as pre-quest.
Shoulders: +18 Healing and Spell damage.
Requires Exalted with Zandalar Tribe.
If no ZG patch - Argent Dawn shoulder enchant by choice.
Cloak: +5 All Resistance or +10 to specific one.
After AQ enchants are in game get Subtlety on your cloak even if it's just 2% threat reduction.
Chest: +100 Mana or +4 Stats.
Wrist: +7 Intellect or 4 Mana per 5 seconds.
Weapon: +30 Visit web page Damage.
Hands: Minor Mount Speed Increase untill AQ enchants get in the game.
Legs: +8 Healing and Spell damage from quest that has as pre-quest.
Feet: Minor Speed Increase.
Some people prefer the +5 Spirit one.
However, even then you will have 1% chance to miss a spell.
Keep around spell hit items even if you're not using them and keep yourself hitcapped.
Spell Power - The more the better.
Start stacking this after you get hit capped.
Mana per 5 sec.
Intellect - Nice stat for short fights where mana regen or mp5 is not that important as it boosts your mana pool and spell crit.
Spell Crit - Almost useless stat on shadow priests.
The only spell it affects is Mind Blast which is mana inefficient and causes extra threat.
Also, shadow priests are stuck with the 1.
Spirit - You shouldn't aim for this stat because you're always casting and the 15% mana regeneration from Meditation talent is pretty low due to lacking Spirit stat on most of your BiS gear.
Spells, rotations and spell coefficients Spells: Shadow Word: Pain: Arguably the strongest ticking Damage over Time spells in the game.
It's your primary source of DPS and as such you should reapply it every time it's down.
Mind Flay: Mediocre channeling spell but once you get more and more gear, combined with Shadow Word: Pain's ticks, you can keep up a steady 400 DPS even without using Mind Blast.
It gets pushed off somewhat easily if there are too many debuffs on the boss but the damage is still ticking as the debuff itself is just the Slow effect.
Best critical strike I've gotten so far is around 2,000 with 470 spell power.
Sounds good but it really is no match to pure DPS specs' crits.
Vampiric Embrace: Very situational spell.
It has it's uses on Vaelastrasz the Corrupt and Hakkar to some extent.
Watch your threat generation and avoid using Mind Blast on cooldown when using this spell.
If the raid leader or your class leader don't require you to use it, then don't.
It'll just harm your DPS output and the overall raid DPS due to a lost debuff slot.
Do NOT use Vampiric Embrace on Nefarian, even if there is no Priest class call at the moment.
Devouring Plague: Do not use Devouring Plague in PvE raids.
It's fine in dungeons.
Two reasons not to use in raids: extremely mana inefficient sporting bet bonus worth almost 1000 mana and deals low damage you'll probably have to use it with Inner Focus on and waste two 3-minute cooldowns and it has the lowest debuff priority which means it'll be pushed off almost immediately.
You can use it on multi-dot fights at your judgement.
Starshards: It's not commonly used because it doesn't benefit from Darkness, Shadowform and Shadow Weaving percentage bonuses among other debuffs.
Starshards can be used on arcane damage fights, such as Chromaggus and Ahn'Qiraj Anubisath trash mobs.
Rotations: As Alliance having Blessing of Salvation will help you out when it comes to the opening.
Use Fade as you see fit but remember that you will regain the aggro you "lost" after it's effect fades.
Threat lost with Rank 6 Fade: 820 for 10 seconds.
On longer fights it's thoughtful to not use Mind Blast that much due to mana cost.
Just keep Shadow Word: Pain up and keep Mind Flaying.
Play around with Inner Focus as well.
This way in long fights you should have a cooldown for every 1 minute.
Obviously Inner Focus + Mind Blast will have the best outcome but I suggest using Inner Focus for Shadow Word: Pain on longer fights as it is really mana expensive.
Rule of thumb is synchronizing your % mana with boss HP%.
Use your rune on 1700 mana missing and your mana potion on 2500 mana missing.
Spell coefficients: Shadow Word: Pain: 1 Mind Flay: 0.
Most cast bars do that, I prefer using this one.
ClassicSnowFall - Makes your spells being cast on button press, not on button release.
Chronometer - DoT timer.
OmniCC - Counts down cooldowns with nice, white numbers right onto your icons.
TheoryCraft - Addon that shows you how your gear affects your spells, stats, mana regen in and outside combat, etc.
Really useful when you want to min-max your character.
This is the first guide I've ever made, I hope I haven't missed something and everything is coherent and comprehensive.
Feel free to cache creek best slots, correct and suggest.
Shout out goes to Meledyne Warsong who answered every small or https://crimeaorg.info/best-slot/best-slot-machine-at-delaware-park.html question I had about shadow priests few years ago and made me understand the spec better.
Edited January 17, 2017 by cryofsorrow I love the link you provide with old sources regarding Spell Damage Coefficient.
I just can add my input regarding gear if you don't mind : Go more on Intellect rather than Spell Damagemainly because your DPS output will be via MindBlasts the tree you have posted for High End.
Anathema is the best reason and example for Stats requirement as Shadow Priest PVE mainly because of "Intellect" and ofc "mana regen".
You cannot stack int without forgoing ridiculous amounts of spellpower and Spell Hit.
It is good because it has everything a spriest needs Minus the +Spell hit ofc.
It click awsome because it has https://crimeaorg.info/best-slot/best-in-slot-prayer-bonus-osrs.html and mana regen on it.
It is awsome because it has super high Spell Power WITH int and mana regen.
You should add some alternatives to the pre-raid BiS list, Felcloth Hood beats crimson felt hat if we're talking pure DPS, Deep Woodlands Cloak is horde only.
No mention of Darkmoon Card: Blue Dragon?
Also does Mageblood Potion and Blessing of Wisdom stack?
Not a snarky comment, I'm just not sure.
Only things I would note: 1: You should carry a full mp5 set into raids that have a dispelling heavy fight.
You can still keep up your debuff with rank 1-shadow spells while spamming dispels.
Unless you and another shadow priest take turns raiding You should add some alternatives to the pre-raid BiS list, Felcloth Hood beats crimson felt hat if we're https://crimeaorg.info/best-slot/best-i-slot.html pure DPS, Deep Woodlands Cloak is horde only.
No mention of Darkmoon Card: Blue Dragon?
Also does Mageblood Potion and Blessing of Wisdom stack?
Not a snarky comment, I'm just not sure.
Regardless the difference is not noticeable.
I do not believe it does.
Same goes with spirit potion not stacking with Priest spirit buff and intellect potion not stacking with Mage buff.
Great job on the guide.
A couple of points I would like to add sorry if they were covered already The R10 pieces for spriest are excellent.
A somewhat realistic item set for an spriest in a strong PvE raiding guild will be the Hexxers Cover ZG and Mantle of the Blackwing Cabaal BWL.
You should not getting Mishundare until all other caster DPS has it.
The R10 pieces are a close second to this set up for PvE and are great for PvP.
I will generally pop a rune as soon as I am down 1200-1500 mana, then pop a major mana when I am back down 2500 mana.
Repeat until the fight ends.
Generally speaking, if you believe the boss fight will last less than 9 seconds, do not reapply SW:P.
Never forget your primary focus is keeping up Shadow Weaving!
I know this was covered already, but wanted to make a point of it.
If you and your guild is well geared and you are full consumes, and are potting every chance you can, you should be able to last any raid fight without going OOM in current content except for Nef, and then Hakkar, Rag, and Chromag are generally down to the wire.
Killerduki, that's the oldest source I could find.
And I believe it should be a real vanilla one mainly because the guy doesn't mention Shadow Word: Death.
If you happen to know better about the coefficients - be sure to let me know.
I've mentioned the Intellect thing in the stat priority part.
Good note for beginner priests.
Akirani, I've mentioned Felcloth Shoulders having more spell power but I personally like well-rounded items with both spell power and stats.
I didn't mention Blue Dragon card due to couple of reasons; I've tried it more than few times in a raid environment on Nostalrius as both Holy and Shadow specs.
I felt the % of the proc as quite unsatisfying for both specs and as shadow you won't have that much Spirit to make good use of it.
I'm sorry about the cloak, it's been a while since I've played Alliance.
I'll try to find alternative for the other faction and add it when the edit function is fixed.
Mageblood and Wisdom blessing should work together, I've never heard anything about not stacking.
We need some Alliance priest to confirm this.
Prancinglid, both Spirit of Zanza and the Cortex potion are stacking with class buffs unless they changed something in the very last week before Nostalrius shutdown.
The only thing that shoulndn't stack is the Blasted Lands Spirit buff from the same NPC and the Spirit of Zanza potion when consumed together, that's why I didn't mention it but it's a good substitude of Cortex buff if you don't go for Zanza potion.
I knew I should've added Hexxers Cover but I was too lazy to calculate the differences in DPS output so I simply slapped Mish'undare in there.
Kinda sloppy on my side, sorry.
And funny you didn't mention Neltharion's Tear being unrealistic in the BiS list.
I don't see how it makes difference which one you pop sporting bet bonus />Edited December 6, 2016 by cryofsorrow I believe is the go-to Pre-bis for alliance.
I suppose we should also mention "of Shadow Wrath" +21 Shadow Spell Damage.
Edited November 28, 2016 by Shayss I was just going through some capes.
I will make sure to put them on the list once that edit function is fixed.
And yes, any green item of Shadow Wrath will yield more DPS overall on short fights with the price of having no stats and being expensive.
But those are for min-maxing your gear for maximum spell power, I've made my list for a general overlook on the items.
I have no idea how I missed the Amplifying cape and I farmed that thing for so long.
Edited November 28, 2016 by cryofsorrow Two Questions regarding Stat priority : 1- Can we have Theorycraft Intellect versus Spell Damage versus Mana Output and Damage done Ratio?
Just one Question regarding to your Gear : On your pre AQ40 BiS Gear : 1- Why don't you use Transcendence 3 Pieces where you get extra 15% Mana Regeneration while Casting?
Feel free to compile one if you feel having more Intellect outperforms having more Spell Power.
I'm too lazy to work with numbers, especially when it comes to something somewhat insignificant like this.
It's already explained why Intellect is with such low priority for Shadow Priests.
If you come up with numbers countering this, I will change it once the edit function is fixed.
The additional 15% mana regen while casting is okayish but I'm certain best slots ever not worth losing so much spell power for it.
And you still will get out of mana no matter what.
Even Holy Priests that have good Spirit stats from their standart gear run out of mana, T2 set bonus or not.
It's the same as using AQ20 Priest healing set as Shadow Priest just for that 5% damage increase on Shadow Word: Pain damage.
It's simply not worth it.
If you somehow disagree with all this, post numbers we can work with and we'll discuss it over.
Mageblood and Wisdom blessing should work together, I've never heard anything about not stacking.
We need some Alliance priest to confirm this.
Prancinglid, both Spirit of Zanza and the Cortex potion are stacking with class buffs unless they changed something in the very last week before Nostalrius shutdown.
The only thing that shoulndn't stack is the Blasted Lands Spirit buff from the same NPC and the Spirit of Zanza potion when consumed together, that's why I didn't mention it but it's a good substitude of Cortex buff if you don't go for Zanza potion.
I knew I should've added Hexxers Cover but I was too lazy to calculate the differences in DPS output so I simply slapped Mish'undare in there.
Kinda sloppy on my side, sorry.
And funny you didn't mention Neltharion's Tear being unrealistic in the BiS list.
I don't see how it makes difference which one you pop first.
Yes, you are correct that Spirit of Zanza and Cortex should be stacking with class buffs and I am nearly positive play free slot machines best were.
I was referring to Elixir of Sages and Elixir of Intellect.
And I was only discussing Mish'undare as an "unrealistic" piece for spriests because I was talking about head and shoulder gear set options compared to the R10 pieces.
To rephrase, the R10 pair of armor is AWESOME with their set bonuses and isn't far off from Mantle of the Blackwing Cabaal and Hexxer's Cover an item that is more attainable than Mish'undare.
With the item updates for the PvP sets you gain 4 intellect, 12 stamina, 12 mp5, but LOSE 15 spell power with the R10 combo compared to the aforementioned one.
But yes, Mishun'dare, Choker of the Firelord, Band of Forced Concentration, and Neltharion's Tear are all items that spriests should get only after all warlocks and mages have them.
As far as why you want to use runes first in a fight, it all has to do with the frequency in which you are able to restore your mana pool.
Since the runes give you less mana than the major mana potions, you can use them first.
The faster you can use ANY item to restore mana assuming you are getting the full benefit of the item and using the item doesn't interfere with using a similar one with a shared CD during a fight, then you have a greater chance of being able to restore MORE mana during the entire course of the fight.
To put it simply, if you are able to use a mana restoring item 6 seconds sooner than another this being the runes compared to the major mana potion at the START of the fight, then that is 6 seconds sooner you are able to use it at the END of the fight.
Depending on the length of the fight this difference may or may not matter.
RIght, right, makes perfect sense.
I'm using Rune first and Potion second by default but never put any thought on which one is better to use first.
Thanks for the input on that matter.
I agree about the PvP set pieces as well, but I'm in no way PvPer so I've never actually tried it in a raid since I've never got that set.
And I guess we can put the PvP set parts being better on long fights such as Nefarian since they outperform straight Spell Power items in terms of mana gained which in turn equals more damage done.
Same goes for items with Mana per 5 seconds items.
Ring of Blackrock instead of a straight Spell Power ring and Shard of the Scale instead of an active trinket should outdps straight Spell Power items on longer fights.
I really need that edit function now, must edit some stuff about the mp5 stat I forgot.
A lot of the other T2.
In Naxx Shadow Priest will want:.
Once your guild is farming AQ, locks and mages should be passing this as well to pally healers as well, sporting bet bonus T2.
With AQ locks and mages will be wanting:.
Son once AQ is out, and if your Spriest doesn't have it, give it to him.
A warlock that is lacking hit gear from BWL ZG+ should be using.
In Naxx Locks and mages will want: there is no replacement for Choker for a Shadow Priest.
A person shouldn't be Last in line for a BiS FOREVER item when other classes upgrade multiple times in the same slot.
That is called wasting your loot drops.
Edited November 29, 2016 by Undertanker Good info, Undertaker.
My statement was indeed too generalized.
I forgot all about that AQ neck for casters!
Undertanker, very nice dissertation on loot and BiS item slots, I agree completely.
However, at the end of the day different guilds have different views on the matter.
Almost all guilds have their shadow priests with the lowest loot priority, as they should.
May be the only item that should always go to a shadow priest first is.
I disagree with the Darkmoon Card being viable for shadow priests.
In a 5 minute fight it'll proc 2 or 3 if lucky times according to: SW:P 1.
Also, click reality you won't be spamming Mind Blast that much, which I'm certain it can proc off, and thus lowers the % even more.
Correct me if I'm missing a buff here.
That's roughly 370 mana for the duration.
Let's say it procs twice, that's 740 mana.
Shard of the Scale regains 960 mana for the same duration and it doesn't rely on 2% chance.
Edited November 29, 2016 by cryofsorrow Yeah I only put Darkmoon card in there because others mentioned it.
I got it on my druid right before server shutdown.
Would be cool if I could find a marco that would detect the buff on me and auto swap my weapon to + 20 spirit enchant.
Intellect vs spell damage isn't an argument, since upgrades after tier zero best in slot priest shadow intellect and spell power in wearable gear.
Some people like to make an argument out of it when comparing items like vs.
The 14 intellect difference here will net you 0.
And this is why intellect has low priority.
Some people like to make an argument out of it when comparing items like vs.
The 14 intellect difference here will net you 0.
And this is why intellect has low priority.
As i said beforeIntellect is superior stat compare to Spell Damage for Shadow Priest.
I calculated this way because main weakness for Shadow Priest is Mana where every bit of Intellect and Mp5 matters.
Shout out goes to Meledyne Warsong who answered every small or big question I had about shadow priests few years ago and made me understand the spec better.
You speak about this Guy in screenshot with me : He was pure noob m8i remember giving him lessons how to DPS as Shadow Priest back in Feenix and i wonder how people even trust his ways where before he got that gear, he had no idea how to play Shadow Priest thus was carry by his Guild.
It will in fact lower your DPS because you're lowering your Spell Power.
This is for short fights.
I will do some theorycrafting later today about longer fights and we'll see what numbers I come up with.
Sadly, you and I don't share the same opinion as the guy had pretty good idea on how not only shadow but overall the Priest class works.
Anyway, this is not the thread's topic, I will return later today with numbers on Intellect vs.
Spell Power on longer fights.
I'll be using the Pre-AQ BiS gear as a stencil and I'll test vs.
Telling you this so you have the stats if you want to crunch numbers in the meanwhile.
I believe this is somehow related with your avatar.
Edited November 29, 2016 by cryofsorrow "Dwarf is the superior choice here because of the infamous Fear Ward.
Sadly, you will have to drop out of Shadowform to use it and thus gimping your already low DPS.

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Didn't see such thread on the old forums nor on these here, so I decided to compile one containing the basics.
General The Shadow Priests are probably the best utility specs in vanilla WoW.
Not click here they bring additional Power Word: Shield and Dispel but their 15% shadow damage debuff is great for the warlocks and it's usefulness grows exponentially depending on the number of warlocks in the raid.
Both classes complement each other with the Shadow Weaving and Improved Shadow Bolt debuffs.
Your job as a Shadow Priest is to keep the debuff up, not go out of mana while still do some damage and most importantly - not die because you are the lone wolf of the raid and dying in the beginning or the middle of a fight just devaluated your raid spot by 100%.
Be aware that some guilds bring Shadow Priest to their raids, some do not, which mainly depends on the raid composition they usually go with.
The writings below are simple basic information on the shadow tree of the Priest class.
Not only I am not a Priest guru, but I think we all can agree that guides should just give you the general idea of certain class or spec and it's up to the player to figure out what's missing, what can be improved and how he or she can tackle a fight better.
Otherwise said, "feel" out the class.
Race PvE Horde: Click at this page is the better choice because and are really handy on a couple of fights.
The extra shadow resistance is always good even if it's just 10.
Troll's affects only Mind Blast which is 1.
Alliance: Dwarf is the superior choice here because of the infamous.
Sadly, you will have to drop out of Shadowform to use it and thus gimping your already low DPS.
The 5% bonus Spirit as a Human matters only by a tiny amount if you are fully buffed.
Humans' ability has no application in PvE to my knowledge.
Night Elves have extra nature resistance and which is cute but makes almost no difference in PvE.
PVP Horde: I have little PvP experience but I would put my dibs on Undead because of the immunity of fear, charm and sleep abilities.
Troll's and have their places in PvP but hardly outmatch Will of the Forsaken and Devouring Plague.
Alliance: Dwarves sporting bet bonus the better PvP race due to Fear Ward and Stoneform.
I haven tried Humans' on Nostalrius but if it works properly it's a great ability for detecting invisible units.
Feedback is decent versus mana users, proccing Blackout too, but costs good amount of mana even at Rank 1.
Useful for progression raids as well when you are learning and still accommodating to the fights where your damage output won't matter much.
Standart - - The spec I use at the moment.
Lacks reduced mana cost on instant spells such as Dispel and Shadow Word: Pain but as shadow priest you're only check this out out with dispelling god forbid, curing on just a few fights.
High end - - This spec requires full consumables usage and good gear.
You'll probably need an Innervate or Mana Tide Totem to make it work to full extent.
But even if you get all of the aforementioned stuff and use all your consumables properly you unavoidably will go out of mana on long fights.
Questionable talents - These see more talents that are either rarely used, or might be picked just because they look good at first sight.
Improved Vampiric Embrace - The only fight this talent is a must is Loatheb in Naxxramas.
Vampiric Embrace in combination of Mind Blast generates a lot of threat even if you are specced into full threat reduction.
It eats up a debuff slot, too.
Do NOT use this spell on Nefarian.
Even if there is no Priest class call at the moment.
Improved Fade - At first glance this talent looks really good; reduces the cooldown of your ability to drop aggro for certain amount of time but it's not really worth it.
Not only it's additional spell to cast but you gain the aggro back after it's effect wears off.
The only time you'll be using Fade is if you screw up on pulls, the tank misses or something like that.
Improved Psychic Scream and Silence - Both are PvP talents.
Silence is useful on small amount of trash packs and one fight in ZG but you need to waste 2 talent points to get it.
You have tons of interupts and disables supplied by other classes.
Blackout - Both have little to no usage in raiding.
Blackout is useless since bosses are immune to stun and it can do you more harm than good on trash packs with stunning a mob before the tank has gained enough rage to use best slot the machines picking skills and enough threat on the target.
Spirit Tap has small usage on fights with adds like Nefarian and some Molten Core encounters.
Wand Specialization - I chose Unbreakable Will over Wand Specialization in all specs but the first mainly because I never wand.
Mind Flay Rank 1 with enough gear outdamages every wand in the game and keeps the damage flowing and it has small mana cost.
The additional 15% resist on stun, fear and silence effects comes in handy on few boss fights, some trash mobs and in world PvP while farming.
Feel free to replace Unbreakable Will with Wand Specialization if you feel like it.
Lasts for 30 minutes.
Choose one of those depending on your mana pool, gear and mana management.
Use those on shorter fights or on trash packs if you're doing a speed run so you don't burn your major potions.
Night Dragon's Breath - Restores 394 to 457 mana and 394 to 457 health.
Shares cooldown with runes.
You can get these by cleansing Night Dragon flowers in Felwood after completeing quest.
For short fights or trash packs as well.
Major Mana Potion - Restores 1350 to 2251 mana.
This and the runes below will be your drugs that you can't live without.
You'll eat them like cookies.
Another thing you won't be able to raid without.
Be careful with these.
Sagefish Delight - Easy to fish, not really expensive on AH and gives you 6 mana per 5 seconds food buff.
Doesn't stack with Nightfin Soup.
Unavailable untill patch 1.
Kreeg's Stout Beatdown - +25 spirit, -5 intellect.
You buy those from Stomper Kreeg in Dire Maul North after completeing a Tribute run.
Price is just 15 silver each and you can have as many as you want in your inventory.
Hard consumables: Greater Arcane Power Elixir - Increases spell damage by up to 35 for 1 hr.
Elixir of Shadow Power - Increases spell shadow damage by up to 40 for 30 min.
Mageblood Potion - Regenerate 12 mana per 5 sec for 1 hr.
This becomes available with ZG patch.
Nightfin Soup - Gives you 8 mana per 5 seconds food buff.
A bit of hassle to fish Raw Nightfin Snappers and they're somewhat expensive on AH.
There is no shool of fish for this specific fish.
I catch mine in the waters of Azshara.
Doesn't stack with Sagefish Delight.
Brilliant Wizard Oil - While applied to target weapon it increases spell damage by up to 36 and increases Spell Critical chance by 1%.
Lasts for 30 minutes.
Unavailable untill patch 1.
Spirit of Zanza - Increases the player's Spirit by 50 and Stamina by 50 for 2 hr.
Used mainly for speed runs since it costs 3 Zandalar Honor Tokens to get 3 coin sets returned or 3 bijous destroyed.
Cerebral Cortex Compound - Increases Intellect by 25 when consumed.
Effect lasts for 60 minutes.
Requires Vulture Gizzard x 2 and Basilisk Brain x 10 that can be either farmed near the quest NPC or bought from AH.
Used mainly for speed runs.
Stacks with Arcane Intelligence.
Flask of Supreme Power Distilled Wisdom - Increases damage done by magical spells and effects by up to 150 for 2 hr.
You should flask up only on progression raids or speed runs.
If you have severe mana problems, you may want to use Distilled Wisdom one but I wouldn't recommend it.
Survavability consumables: Limited Invulnerability Potion - Imbiber is immune to physical attacks for the next 6 sec.
Eventhough you're not a hard DPS spec, bringing few of these every raid is a must.
Cheap to make and it'll save you for that one time where Fade is not enough.
Heavy Runecloth Bandage - A consumable every raider should have.
Helps out to relieve healers.
You can check taladril's full consumables list.
Items The pre-raid list may differ a bit for 1.
This is a list for 1.
Pre-raid best in slot: Head: Neck: Shoulders: Tailoring craft Cloak: of Shadow Wrath - Horde only.
Chest: Tailoring craft - After ZG patch.
Tailoring craft Wrist: Weapon: or Off-Hand: - Requires AV exalted.
Feet: Tailoring craft - After ZG patch.
Finger: Trinkets: - Get two of these if you can.
Pre-AQ patch best in slot: Head: - Short fights.
Neck: Shoulders: Cloak: - If you get 1% hit elsewhere.
Chest: - World boss drop, hard to get.
Tailoring craft Wrist: Weapon: Off-Hand: - Requires AV exalted.
Wand: Hands: Waist: Legs: - World boss drop, hard to get and you'll need 1% hit elsewhere.
Tailoring craft Feet: - World boss drop, hard to get.
Finger: Trinkets: - For multi-dot fights.
Items worth noting: - One of the best looking staves in the game, both versions.
Didn't fit in either list, this is more of a honorable mention as it's the best you can get for shadow priests before Lok'amir.
Sounds good to me.
Shard of the Scale outperforms this trinket since click the following article doesn't rely on 2% chance.
Enchants: Head: +8 Healing and Spell damage from quest that has as pre-quest.
Shoulders: +18 Healing and Spell damage.
Requires Exalted with Zandalar Tribe.
If no ZG patch - Argent Dawn shoulder enchant by choice.
Cloak: +5 All Resistance or +10 to specific one.
After AQ enchants are in game get Subtlety on your cloak even if it's just 2% threat reduction.
Chest: +100 Mana or +4 Stats.
Wrist: +7 Intellect or 4 Mana per 5 seconds.
Weapon: +30 Spell Damage.
Hands: Minor Mount Speed Increase untill AQ enchants get in the game.
Legs: +8 Healing and Spell damage from quest that has as pre-quest.
Feet: Minor Speed Increase.
Some people prefer the +5 Spirit one.
However, even then you will have 1% chance to miss a spell.
Keep around spell hit items even if you're not using them and keep yourself hitcapped.
Spell Power - The more the better.
Start stacking this after you get hit capped.
Mana per 5 sec.
Intellect - Nice stat for short fights where mana regen or mp5 is not that important best winning slots at morongo it boosts your mana pool and spell crit.
Spell Crit - Almost useless stat on shadow priests.
The only spell it affects is Mind Blast which is mana inefficient and causes extra threat.
Also, shadow priests are stuck with the 1.
Spirit - You shouldn't aim for this stat because you're always casting and the 15% mana regeneration from Meditation talent is pretty low due to lacking Spirit stat on most of your BiS gear.
Spells, rotations and spell coefficients Spells: Shadow Word: Pain: Arguably the strongest ticking Damage over Time spells in the game.
It's your primary source of DPS and as such you should reapply it every time it's down.
Mind Flay: Mediocre channeling spell but once you get more and more gear, combined with Shadow Word: Pain's ticks, you can keep up a steady 400 DPS even without using Mind Blast.
It gets pushed off somewhat easily if there are too many debuffs on the boss but the damage is still ticking as the debuff itself is just the Slow effect.
Best critical strike I've gotten so far is around 2,000 with 470 spell power.
Sounds good but it really is no match to pure DPS specs' crits.
Vampiric Embrace: Very situational spell.
It has it's uses on Vaelastrasz the Corrupt and Hakkar to some extent.
Watch your threat generation and avoid using Mind Check this out on cooldown when using this spell.
If the raid leader or your class leader don't require you to use it, then don't.
It'll just harm your DPS output and the overall raid DPS due to a lost debuff slot.
Do NOT use Vampiric Embrace on Nefarian, even if there is no Priest class call at the moment.
Devouring Plague: Do not use Devouring Plague in PvE raids.
It's fine in dungeons.
Two reasons not to use in raids: extremely mana inefficient spell worth almost 1000 mana and deals low damage you'll probably have to use it with Inner Focus on and waste two 3-minute cooldowns and it has the lowest debuff priority which means it'll be pushed off almost immediately.
You can use it on multi-dot fights at your judgement.
Starshards: It's not commonly used because it doesn't benefit from Darkness, Shadowform and Shadow Weaving percentage bonuses among other debuffs.
Starshards can be used on arcane damage fights, such as Chromaggus and Ahn'Qiraj Anubisath trash mobs.
Rotations: As Alliance having Blessing of Salvation will help you out when it comes to the opening.
Use Fade as you see fit but remember ios slots game best you will regain the aggro you "lost" after it's effect fades.
Threat lost with Rank 6 Fade: 820 for 10 seconds.
On longer fights it's thoughtful to not use Mind Blast that much due to mana cost.
Just keep Shadow Word: Pain up and keep Mind Flaying.
Play around with Inner Focus as well.
This way in long fights you should have a cooldown for every 1 minute.
Obviously Inner Focus + Mind Blast will have the best outcome but I suggest using Inner Focus for Shadow Word: Pain on longer fights as it is really mana expensive.
Rule of thumb is synchronizing your % mana with boss HP%.
Use your rune on 1700 mana missing and your mana potion on 2500 mana missing.
Spell coefficients: Shadow Word: Pain: 1 Mind Flay: 0.
Most cast bars do that, I prefer using this one.
ClassicSnowFall - Makes your spells being cast on button press, not on button release.
Chronometer - DoT timer.
OmniCC - Counts down cooldowns with nice, white numbers right onto your click here />TheoryCraft - Addon that shows you how your gear affects your spells, stats, mana regen in and outside combat, etc.
Really useful when you want to min-max your character.
This is the first guide I've ever made, I hope I haven't missed something and everything is coherent and comprehensive.
Feel free to discuss, correct and suggest.
Shout out goes to Meledyne Warsong who answered every small or big question I had about shadow priests few years ago and made me understand the spec better.
Edited January 17, 2017 by cryofsorrow I love the link you provide with old sources regarding Spell Damage Coefficient.
I just can add my input regarding gear if you don't mind : Go more on Intellect rather than Spell Damagemainly because your DPS output will be via MindBlasts the tree you have posted for High End.
Anathema is the best reason and example for Stats requirement as Shadow Priest PVE mainly because of "Intellect" and ofc "mana regen".
You cannot stack int without forgoing ridiculous amounts of spellpower and Spell Hit.
It is good because it has everything a spriest needs Minus the +Spell hit ofc.
It isn't awsome because it has int and mana regen on it.
It is awsome because it has super high Spell Power WITH int and mana regen.
You should add some alternatives to the pre-raid BiS list, Felcloth Hood beats crimson felt hat if we're talking pure DPS, Deep Woodlands Cloak is horde only.
No mention of Darkmoon Card: Blue Dragon?
Also does Mageblood Potion and Blessing of Wisdom stack?
Not a snarky comment, I'm just not sure.
Only things I would note: 1: You should carry a full mp5 set into raids that have a dispelling heavy fight.
You can still keep up your debuff with rank 1-shadow spells while spamming dispels.
Unless you and another shadow priest take turns raiding You should add some alternatives to the pre-raid BiS list, Felcloth Hood beats crimson felt hat if we're talking pure DPS, Deep Woodlands Cloak is horde only.
No mention of Darkmoon Card: Blue Dragon?
Also does Mageblood Potion and Blessing of Wisdom stack?
Not a snarky comment, I'm just not sure.
Regardless the difference is not noticeable.
I do not believe it does.
Same goes with spirit potion not stacking with Priest spirit buff and intellect potion not stacking with Mage buff.
Great job on the guide.
A couple of points I would like to add sorry if they were covered already The R10 pieces for spriest are excellent.
A somewhat realistic item set for an spriest in a strong PvE raiding guild will be the Hexxers Cover ZG and Mantle of the Blackwing Cabaal BWL.
You should not getting Mishundare until all other caster DPS has it.
The R10 pieces are a close second to this set up for PvE and are great for PvP.
I will generally pop a rune as soon as I am down 1200-1500 mana, then pop a major mana when I am back down 2500 mana.
Repeat until the fight ends.
Generally speaking, if you believe the boss fight will last less than 9 seconds, do not reapply SW:P.
Never forget your primary focus is keeping up Shadow Weaving!
I know this was covered already, but wanted to make a point of it.
If you and your guild is well geared and you are full consumes, and are potting every chance you can, you should be able to last any raid fight without going OOM in current content except for Nef, and then Hakkar, Rag, and Chromag are generally down to the wire.
Killerduki, that's the oldest source I could find.
And I believe it should be a real vanilla one mainly because the guy doesn't mention Shadow Word: Death.
If you happen to know better about the coefficients - be sure to let me know.
I've mentioned the Intellect thing in the stat priority part.
Good note for beginner priests.
Akirani, I've mentioned Felcloth Shoulders having more spell power but I personally like well-rounded items with both spell power and stats.
I didn't mention Blue Dragon card due to couple of reasons; I've tried it more than few times in a raid environment on Nostalrius as both Holy and Shadow specs.
I felt the % of the proc as quite unsatisfying for both specs and as shadow you won't have that much Spirit to make good use of it.
I'm sorry about the cloak, it's been a while since I've played Alliance.
I'll try to find alternative for the other faction and sporting bet bonus it when the message, best slots game free think function is fixed.
Mageblood and Wisdom blessing should work together, I've never heard anything about not stacking.
We need some Alliance priest to confirm this.
Prancinglid, both Spirit of Zanza and the Cortex potion are stacking with class buffs unless they changed something in the very last week before Nostalrius shutdown.
The only thing that shoulndn't stack is the Blasted Lands Spirit buff from the same NPC and the Spirit of Zanza potion when consumed together, that's why I didn't mention it but it's a good substitude of Cortex buff if you don't go for Zanza potion.
I knew I should've added Hexxers Cover but I was too lazy to calculate the differences in DPS output so I simply slapped Mish'undare in there.
Kinda sloppy on my side, sorry.
And funny you didn't mention Neltharion's Tear being unrealistic in the BiS list.
I don't see how it makes difference which one you pop first.
Edited December 6, 2016 by cryofsorrow I believe is the go-to Pre-bis for alliance.
I suppose we should also mention "of Shadow Wrath" +21 Shadow Spell Damage.
Edited November 28, 2016 by Shayss I was just going through some capes.
I will make sure to put them on the list once that edit function is fixed.
And yes, any green item of Shadow Wrath will yield more DPS overall on short fights with the price of having no stats and being expensive.
But those are for min-maxing your gear for maximum spell power, I've made my list for a general overlook on the items.
I have no idea how I missed the Amplifying cape and I farmed that thing for so long.
Edited November 28, 2016 by cryofsorrow Two Questions regarding Stat priority : 1- Can we have Theorycraft Intellect versus Spell Damage versus Mana Output and Damage done Ratio?
Just one Question regarding to your Gear : On your pre AQ40 BiS Gear : 1- Why don't you use Transcendence 3 Pieces where you get extra 15% Mana Regeneration while Casting?
Feel free to compile one if you feel having more Intellect outperforms having more Spell Power.
I'm too lazy to work with numbers, especially when it comes to something somewhat insignificant like this.
It's already explained why Intellect is with such low priority for Shadow Priests.
If you come up with numbers countering this, I will change it once the edit function is fixed.
The additional 15% mana regen while casting is okayish but I'm certain it's not worth losing so much spell power for it.
And you still will get out of mana no matter what.
Even Holy Priests that have good Spirit stats from their standart gear run out of mana, T2 set bonus or not.
It's the same as using AQ20 Priest healing set as Shadow Priest just for that 5% damage increase on Shadow Word: Pain damage.
It's simply not worth it.
If you somehow disagree with all this, post numbers we can work with and we'll discuss it over.
Mageblood and Wisdom blessing should work together, I've never heard anything about not stacking.
We need some Alliance priest to confirm this.
Prancinglid, both Spirit of Zanza and the Cortex potion are stacking with class buffs unless they changed something in the very last week before Nostalrius shutdown.
The only thing that shoulndn't stack is the Blasted Lands Spirit buff from the same NPC and the Spirit of Zanza potion when consumed together, that's why I didn't mention it but it's a good substitude of Cortex buff if you don't go for Zanza potion.
I knew I should've added Hexxers Cover but I was too lazy to calculate the differences in DPS output so I simply slapped Mish'undare in there.
Kinda sloppy on my side, sorry.
And funny you didn't mention Neltharion's Tear being sporting bet bonus in the BiS list.
I don't see how it makes difference which one you pop first.
Yes, you are correct that Spirit of Zanza and Cortex should be stacking with class buffs and I am nearly positive they were.
I was referring to Elixir of Sages and Elixir of Intellect.
And I was only discussing Mish'undare as an "unrealistic" piece for spriests because I was talking about head and shoulder gear set options compared to the R10 pieces.
To rephrase, the R10 pair of armor is AWESOME with their set bonuses and isn't far off from Mantle of the Blackwing Cabaal and Hexxer's Cover this best myvegas slots rewards helpful item that is more attainable than Mish'undare.
With the item updates for the PvP sets you gain 4 intellect, 12 stamina, 12 mp5, but LOSE 15 spell power with the R10 combo compared to the aforementioned one.
But yes, Mishun'dare, Choker of the Firelord, Band of Forced Concentration, and Neltharion's Tear are all items that spriests should get only after all warlocks and mages have them.
As far as why you want to use runes first in a fight, it all has to do with the frequency in which you are able to restore your mana pool.
Since the runes give you best online free mana than the major mana potions, you can use them first.
The faster you can use ANY item to restore mana assuming you are getting the full benefit of the item and using the item doesn't interfere with using a similar one best in slot priest shadow a shared CD during a fight, then you have a greater chance of being able to restore MORE mana during the entire course of the fight.
To put it simply, if you are able to use a mana restoring item 6 seconds sooner than another this being the runes compared to the major mana potion at the START of the fight, then that is 6 seconds sooner you are able to use it at the END of the fight.
Depending on the length of the fight this difference may or may not matter.
RIght, right, makes perfect sense.
I'm using Rune first and Potion second by default but never put any thought on which one is better to use first.
Thanks for the input on that matter.
I agree about the PvP set pieces as well, but I'm in no way PvPer so I've never actually tried it in a raid since I've never got that set.
And I guess we can put the PvP set parts being better on long fights such as Nefarian since they outperform straight Spell Power items in terms of mana gained which in turn equals more damage done.
Same goes for items with Mana per 5 seconds items.
Ring of Blackrock instead of a straight Spell Power ring and Shard of the Scale instead of an active trinket should outdps straight Spell Power items on longer fights.
I really need that edit function now, must edit some stuff about the mp5 stat I forgot.
A lot of the other T2.
In Naxx Shadow Priest will want:.
Once your guild is farming AQ, locks and mages should be passing this as well to pally healers as well, the T2.
With AQ locks and mages will be wanting:.
Son once AQ is out, and if your Spriest doesn't have it, give it to him.
A warlock that is lacking hit gear from BWL ZG+ should be using.
In Naxx Locks and mages will want: there is no replacement for Choker for a Shadow Priest.
A person shouldn't be Last in line for a BiS FOREVER item when other classes upgrade multiple times in the same slot.
That is called wasting your loot drops.
Edited November 29, 2016 by Undertanker Good info, Undertaker.
My statement was indeed too generalized.
I forgot all about that AQ neck for casters!
Undertanker, very nice dissertation on loot and BiS item slots, I agree completely.
However, at the end of the day different guilds have different views on the matter.
Almost all guilds have their shadow priests with the lowest loot priority, as they should.
May be the only item that should always go to a shadow priest first is.
I disagree with the Darkmoon Card being viable for shadow priests.
In a 5 minute fight it'll proc 2 or 3 if lucky times according to: SW:P 1.
Also, in reality you won't be spamming Mind Blast that much, which I'm certain it can proc off, and thus lowers the % even more.
Correct me if I'm missing a buff here.
That's roughly 370 mana for the duration.
Let's say it procs twice, that's 740 mana.
Shard of the Scale regains 960 mana for the same duration and it doesn't rely on 2% chance.
Edited November 29, 2016 by cryofsorrow Yeah I only put Darkmoon card in there because others mentioned it.
I got it on my druid right before server shutdown.
Would be cool if I could find a marco that would detect the buff on me and auto swap my weapon to + 20 spirit enchant.
Intellect vs spell damage isn't an argument, since upgrades after tier zero have intellect and spell power in wearable gear.
Some people like to make an argument out of it when comparing items like vs.
The 14 intellect difference here will net you 0.
And this is why intellect has low priority.
Some people like to make an argument out of it when comparing items like vs.
The 14 intellect difference here will net you 0.
And this is why intellect has low priority.
As i said beforeIntellect is superior stat compare to Spell Damage for Shadow Priest.
I calculated this way because main weakness for Shadow Priest is Mana where every bit of Intellect and Mp5 matters.
Shout out goes to Meledyne Warsong who answered every small or big question I had about shadow priests few years ago and made me understand the spec better.
You speak about this Guy in screenshot with me : He was pure noob m8i remember giving him lessons how to DPS as Shadow Priest back in Feenix and i wonder how people even trust his ways where before he got that gear, he had no idea how to play Shadow Priest thus was carry by his Guild.
It will in fact lower your DPS because you're lowering your Spell Power.
This is for short fights.
I will do some theorycrafting later today about longer fights and we'll see what numbers I come up with.
Sadly, you and I don't share the same opinion as the guy had pretty good idea on how not only shadow but overall the Priest class works.
Anyway, this is not the thread's topic, I will return later today with numbers on Intellect vs.
Spell Power on longer fights.
I'll be using the Pre-AQ BiS gear as a stencil and I'll test vs.
Telling you this so you have the stats if you want to crunch numbers in the meanwhile.
I believe this is somehow related with your avatar.
Edited November 29, 2016 by cryofsorrow "Dwarf is the superior choice here because of the infamous Fear Ward.
Sadly, you will have to drop out of Shadowform to use it and thus gimping your already low DPS.

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The staff gives the stats you want as a shadow priest. main hand off hand gives a little more int, but the amount of haste it gives it more than enough to outweigh that. Staff is better and is BiS for shadow.


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Shadow Priest BiS Gear Best Azerite Powers Traits DPS (Battle for Azeroth 8.1.5) - Noxxic
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HowToPriest.com The #1 Priest Community -- Howtopriest.com is a World of Warcraft discussion website for every spec of the Priest class. We have PvE guides, best-in-slot lists, UI guides, a media section that includes videos and live streams, gear help forum, and helpful, knowledgeable members.


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General Information This page contains rankings of Azerite traits and advice on which traits to choose for a Shadow Priest in World of Warcraft: Battle for Azeroth, Patch 8.
Prior to using the traits, you will need to obtain thewhich you can find more information on in our.
Choosing Azerite Gear as a Shadow Priest Most of the time, you will want to wear the piece of Azerite gear that has the highest item level for you.
If you have two pieces of Azerite gear that have the same item level, then it is important to look at what Outer Ring traits they have.
As a rule of thumb, the extra Intellect from the higher item level gear will make up for the difference between the traits.
Most of the generic Outer Ring traits are pretty good for Shadow, but some of our spec-specific Outer Ring traits are situational or flat out bad.
It is worth noting that if the difference between the traits is very small, then the higher item level pick will be more desirable.
Azerite pieces have a high amount of Stamina, increasing your maximum health.
This can make a noticeable difference in your survivability overall.
Choosing Azerite Traits as a Shadow Priest The following sections will talk about the strength of our best traits and also the use cases for more situational traits.
Note that we have to help you compare all the relevant traits.
Outer Ring These are the most powerful traits on your Azerite gear and will be the primary way to decide what piece of Azerite you should wear when they have the same item level.
This trait performs well in practically any situation, with it only losing value whenever you have downtime which causes your stacks to fall off.
This trait can make up for a lot of item level depending on what trait you are comparing it to, so whenever you see Chorus of Insanity on your Azerite gear it is recommended to look at the rankings below or to simulate your own character.
It is worth noting that Spiteful Apparitions gets a damage modifier of 75% whenever you do not have selected as best in slot priest shadow talent.
This is due to the fact that Auspicious Spirits scales with the damage of Spiteful Apparitions.
This means that regardless of the level 75 talent you pick, the damage that Spiteful Apparitions provides is about equal.
It is impossible to make use of Reorigination Array outside rated free online slots Uldir and as such, the value of Laser Matrix and Archive of the Titans drops in that case.
While these two traits are not particularly bad, it may be worth swapping them out for traits that better accommodate whatever it is you are doing.
Death Throes provides value beyond just AoE, as you will use in any situation.
Searing Dialogue is an extremely strong AoE trait and also causes your Mind Sear to slow all targets hit by 30%, which is useful utility for dungeons situationally.
When combined withthis combo gives Shadow some of the best AoE in the game.
Middle Ring Middle Ring traits have a lesser impact on your DPS and they are all fairly close to one another.
They are therefore not that likely to impact your decision of what piece of Azerite gear to wear.
This can make it valuable for fights where execute damage is important.
Inner Ring Inner Ring traits are mostly focused on defense and utility.
It turns into a mini-defensive cooldown and it should be used as such if you have this trait.
This is mostly in PvP situations, but it is also a good trait for dungeons that require a lot of offensive dispels.
The speed is a nice bonus too.
Viable Azerite Builds Right now, Shadow has two primary Azerite builds that are both equally strong in their own right.
While you will be able to find the strength of individual traits in the charts below, they do not show how certain traits interact with each other when combined — this section is intended to show the current prevalent builds and in what situations you would want to use them.
Bear in mind that the below builds are not the only way for Shadow to be viable as a spec, they simply show ideal combinations that you should aim to get.
This is currently the best combo for raiding, but you could see some success in dungeons with it as well, depending on the type of damage your group needs you to focus on.
Ideal Stacking Combos The following is currently perceived to be the best combo, but it can be somewhat hard to get because you cannot obtain this trait combo from raids.
It relies on gambling with your Titan Residuum, or saving up a large amount to get a specific piece.
This is also a solid build, but will be noticeably worse for fights that favour multi-dotting, due to how strong is in those situations.
This is currently the predominant build for dungeons, providing you with great trash damage, though at the cost of some boss damage.
If you decide to run this combo, then you will want to use one trait and three traits.
The other two traits do not matter nearly as much and you are pretty free in choosing what you would like to use.
The below always assumes that you only use one Thought Harvester trait, as the most important part of the trait the proc that increases your damage by 150% does not scale with having multiple Thought Harvester traits.
If you are losing Voidform stacks because you are using Mind Sear in single-target, then it is not worth using over Mind Flay!
Rotation Change in Multi-Target Situations As a general note, becomes a much more prominent part of your multi-target rotation when you make use of this trait combo.
This means that you want to focus less on multi-dotting and more on Mind Searing.
A lot of this depends largely on how long targets will live, and also on the amount of traits you have, so it is hard to say with complete accuracy just sporting bet bonus differently you should play.
Current Strength of Individual DPS Traits for Shadow Priest Below, you will find charts that show the strength of Azerite traits currently available within the game.
The value of the traits is shown depending on whether you have one, two, or three of them.
This is because for certain traits, their value gets better or worse depending on how many you have.
Single Target Azerite Trait Simulations 5.
Outer Ring Trait Simulations for Single Target For the complete simulation results, check out 6.
Trait Descriptions Below you will find descriptions for the traits available to you as a Shadow Priest, including both generic and spec-specific ones.
This buff decays every second.
If an ally dies nearby you also instantly gain this effect.
Note that this is a PvP trait.
It gives you a small primary stat buff every 5 seconds which stacks up to 20 times.
Stacks only decay when out of combat.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
When the bomb gets close, it explodes into smaller bombs which do AoE damage when they hit the ground.
This debuff causes them to take more damage from all raid members.
Note that this is a PvP trait.
Killing enemies refreshes this effect.
Getting a new proc will refresh the duration, so you will keep this at 4 stacks throughout an entire fight.
This effect is also applied to up to 4 nearby allies.
Note that this is a PvP trait.
Note that this is a PvP trait.
If you shoot this dagger when behind the target, it will apply 2 stacks.
Note that this is a PvP read article, and attacking a member of the opposing faction significantly increases this chance, making these traits are much stronger in PvP content.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
Note that this is a PvP trait; also, taking damage from a member of the opposite faction has a chance to activate this effect, making these traits much strong in PvP content.
This trait is only obtainable through crafting Engineering goggles.
This trait is only obtainable through crafting Engineering goggles.
The Soul deals Shadow damage to a random nearby target.
Rarely, a Void Droplet will be created instead, which increases your primary stat for twice as much as Surging Droplet's when collected.
This duration can be extended by landing Critical Strikes up to a maximum of 18 seconds.
You also get this buff if an ally dies near you.
This debuff will deal damage to enemies within 8 yards of the target with the debuff, and causes them to do 5% less damage to you.
This trait is only obtainable through sporting bet bonus Engineering goggles.
When the bonus damage reaches 100%, the next blast will Critically Strike, and reset the bonus damage back to 0%.
When this buff expires, it jumps once to a nearby ally at half best in slot priest shadow and amount.
However, you take 15% increased damage while below 20% health.
This debuff stacks up to 3 times, and when it reaches 3, the target explodes, doing AoE damage.
When the target falls please click for source 50% health, Blessed Portents is consumed and heals them.
Healing a target with Bracing Chill will heal for an additional amount and move Bracing Chill to a nearby ally, up to 6 times.
The amount healed doubles every 2 seconds.
Can only happen once every 3 minutes.
This bonus damage occurs more often when the target is below 30% Health.
The amount of Haste granted decreases every second or whenever you take damage.
Healing lower health targets will grant more Haste.
This trait is only obtainable through crafting Engineering goggles.
It can not occur more often than every 6 best slot wow hunter />This trait is only obtainable through crafting Engineering goggles.
By using the + button located next to each item, you can expand the list of Azerite powers that this item possesses to collapse the list, simply click the - button.
If you want to filter items according to the powers that they offer, you can use the filters below.
This guide has been written bytop Shadow Priest and one of the main theorycrafters of the spec over at.
He currently raids in.

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Welcome to the Priest Best in Slot list for the Shadow spec in BfA This list is based on the most reliable sources for this Class and Spec. Remember to check back often since opinions often change on the best gear.


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BFA: Shadow Priest Azerite Traits Patch 8.0 - Which Ones Should You Pick? - YouTube
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The priest is the master of healing and preservation, restoring his wounded allies, shielding them in battle and even resurrecting his fallen comrades from death.
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A female priest is called a "priestess".
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Priests of the Holy Light in particular struggle to reconcile the philosophy that guided their life with their unfortunate new condition.
Some balance their old beliefs with their new click at this page, but most forsaken priests belong to The.
Lost and hurt, best in slot priest shadow priests founded a new religion based on a best in slot priest shadow version of their former faith.
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With trolls being naturally superstitious and spiritual, it allows the various troll priests to manipulate the spiritual energy of the world in order to either heal or harm their targets.
The various energies that the troll priests draw can come from various sources, be it Loa spirits, voodoo magic or the target itself.
Drawing click here these energies, the troll priests either mend or harm, depending on which blessing the spiritual entity bestows.
Arguably, introll priests can be considered witch doctors in a cultural perspective, in equal terms with the shamans.
For details on set items that are useful for priests, see.
Discipline The tree focuses on damage mitigation and strengthening the priest's buffs such as and.
Discipline priests havewhich is one of the most efficient single target heal spells in the game.
The tree is generally concentrated to keeping a alive, while supporting the raid with damage mitigation through the highly improved and fast dispels.
Disc priests also have a collection of "panic" buttons with short cooldowns that can be used to prevent a raid member mainly the tank from dying to an unavoidable circumstance.
Discipline is also the preferred spec for PvP; with the shortage of mana regen and intellect on PvP gear the efficiency of the discipline tree, and the ability to keep yourself alive through an onslaught, really shines.
Holy priests are one of the most versatile healers in the game, with a variety of tools to sustain their group.
In the fifth row of the holy tree, a priest can get a very useful talent for only five points.
Next to that is Spirit of Redemption, which not only increases total Spirit by 5%, but when the priest dies, it brings them back to life as a Spirit that can cast any healing spell free of charge for 15 seconds.
This can easily prevent a wipe.
This spell is key in the ability of the holy priest to AoE heal a raid.
The final ability in the tree is.
The Spirit increases the healing received by the target by 40% and also prevents the target from dying by sacrificing itself.
This sacrifice terminates the effect but heals the target for 50% of their maximum health.
Guardian Spirit lasts only 10 seconds, but best in slot priest shadow a fairly short cooldown of three minutes, or 2.
Shadow talents primarily enhance a priest's.
One of the most important shadow spells gained through shadow talents isa three second spell that causes damage and slows the target to 50% of its movement speed.
The talent is generally the recipient of any priest's first talent point.
After killing a mob that grants experience or a player that grants honor, Spirit Tap doubles the priest's and allows 83% mana regeneration while casting for 15 seconds.
Another important talent in the shadow tree isavailable more info level 30.
source shadow spell places a on the priest for thirty minutes, which heals all party members for X% of the priest's single-target shadow damage.
It is also the pre-requisite to.
The spell and its prerequisite, Improvedare utility talents placed in the middle of the shadow tree.
It is generally used for PvP purposes.
Another vital talent of the shadow tree is.
When activated, Shadowform gives the priest a 15% shadow spell damage bonus and a 15% reduction to all damage taken.
It also prevents the casting of spells, except for and Abolish Disease.
As such, Vampiric Embrace and are the only options besides for priests in Shadowform to heal themselves.
One of the most useful shadow talents,causes a 15 second DoT effect on the target.
On a successful hit, it places the effect on up to 10 raid or party members, which restores 1% of their total mana every 5 seconds for 15 seconds.
Tactics Main article: Priests are generally regarded as a tough class to play in PvP, but they are highly desired in battle grounds.
They are easily the best healer in the game and https://crimeaorg.info/best-slot/best-free-online-bonus-slots-games.html great utility class.
They are sporting bet bonus dependent on how their talent points are spent.
A priest that spends most of his talent points in the discipline tree will be better off in PvP, while holy and shadow priests are highly desired for instancing and raiding.
While the discipline and holy talent trees focus on making very strong healers, the shadow tree focuses on damage slots ever, while restoring the party's health and mana at the same time.
Many players regard healing priests as being the jack-of-all-trades healing class due to the great diversity of healing spells at their disposal.
This includes direct healing, healing over time, area of effect healing, and the ability to shield targets from damage.
Due to this great diversity, a healing priest can heal any encounter, while the other healing classes may find it more difficult.
Healing priest tactics generally involve conserving mana while deciding the ideal time to heal.
The player must decide which spell to use and at what time.
While and may be very mana intensive, they are excellent methods to bring someone close to death back up quickly.
Many priests use a tactic known as stopcasting.
In this method, the priest will constantly use Greater Heal; however, if in the more info />The goal of a shadow priest is to keep a series of spells with unique cool-downs and durations going constantly.
A shadow priest must cycle through several, and spells.
A shadow priest is unique in that restores health to the priest's entire party, which is based upon the damage the priest deals.
They can also help restore mana to up to 10 party or raid members throughwhich they trigger by using in conjunction with.
A shadow priest, if talented, will also increase the effectiveness of all spell casters attacking the same target as the priest.
These abilities make the shadow priest a great utility class while in instances and in raids.
End-game expectations Note: This section is a generic section stub.
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Legion is bringing all sorts of changes to not only Shadow Priests but to the game as a whole. One of those changes is to legendary drops. Gone are the days of expansion-long quests and role-based rewards. Taking its place are Diablo-esque legendaries that come in a variety of flavors — some with.


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BFA: Shadow Priest Azerite Traits Patch 8.0 - Which Ones Should You Pick? - YouTube
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General Information This page contains rankings of Azerite traits and advice on which traits to choose for a Shadow Priest in World of Warcraft: Battle for Azeroth, Patch 8.
Prior to using the traits, you will need to obtain thewhich you can find more information on in our.
Choosing Azerite Gear as a Shadow Priest Most of the time, you will want to wear the piece of Azerite gear that has the highest item level for you.
If you have two pieces of Azerite gear that have the same item level, then it is important to look at what Outer Ring traits they have.
As a rule of thumb, the extra Intellect from the higher item level gear will make up for the difference between the traits.
Most of best in slot priest shadow generic Outer Ring traits are pretty good for Shadow, but sporting bet bonus of our spec-specific Outer Ring traits are situational or flat out bad.
In the case that you are comparing a mediocre trait to a really good one, the decision of what piece of Azerite gear to wear can go beyond just the item level of the gear and in that situation it can be hard to figure out which is better without simulating your character using either or.
It is worth noting that if the difference between the traits is very small, then the higher item level pick will be more desirable.
Azerite pieces have a high amount of Stamina, increasing your maximum health.
This can make a noticeable difference in your survivability overall.
Choosing Azerite Traits as a Shadow Priest The following sections will talk about the strength of our best traits and also the use cases for more situational traits.
Note that we have to help you compare all the relevant traits.
This trait performs well in practically any situation, with it only losing value whenever you have downtime which causes your stacks to fall off.
This trait can make up for a lot of item level depending on what trait you are comparing it to, so whenever you see Chorus of Insanity on your Azerite gear it is recommended to look at the rankings below or to simulate best ios slots game own character.
It is worth noting that Spiteful Apparitions gets a damage modifier of 75% whenever you do not have selected as a talent.
This is due to the fact that Auspicious Spirits scales with the damage of Spiteful Apparitions.
This means that regardless of the level 75 talent you pick, the damage that Spiteful Apparitions provides is about equal.
It is impossible to make use of Reorigination Array outside of Uldir and as such, the value of Laser Matrix and Archive of the Titans drops in that case.
While these two traits are not particularly bad, it may be worth swapping them out for traits that better accommodate whatever it is you are doing.
Death Throes provides value beyond just AoE, as you will use in any situation.
Searing Dialogue is an extremely sporting bet bonus AoE trait and also causes your Mind Sear to slow all targets hit by 30%, which is useful utility for dungeons situationally.
When combined withthis combo gives Shadow some of the best AoE in the game.
Middle Ring Middle Ring traits have a lesser impact on your DPS and they are all fairly close to one another.
They are therefore not that likely to impact your decision of what piece of Azerite gear to wear.
This can make it valuable for fights where execute damage is important.
Inner Ring Inner Ring traits are mostly focused on defense and utility.
It turns into a mini-defensive cooldown and it should be used as such if you have this trait.
This is mostly in PvP situations, but it is also a good trait for dungeons that require a lot of offensive dispels.
The speed is a nice bonus too.
Viable Azerite Builds Right now, Shadow has two primary Azerite builds that are both equally strong in their own right.
While you will be able to find the strength of individual traits in the charts below, they do not show how certain traits interact with each other when combined — this section is intended to show the current prevalent builds and in what situations you would want to use them.
Bear in mind that the below builds are not the only way for Shadow to be viable as a spec, they simply show ideal combinations that you should aim to get.
This is currently the best combo for raiding, but you could see some success in dungeons with it as well, depending on the type of damage your group needs you to focus on.
Ideal Stacking Combos The following is currently perceived to be the best combo, but it can be somewhat hard to get because you cannot obtain this trait combo from raids.
It relies on gambling with your Titan Residuum, or saving up a large amount to get a specific piece.
This is also a solid build, but will be noticeably worse for fights that favour multi-dotting, due to how strong is in those situations.
This is currently the predominant build for dungeons, providing you with great trash damage, though at the cost of some boss damage.
If you decide to run this combo, then you will want to use one trait and three traits.
The other two traits do not matter nearly as much and you are pretty free in choosing what you would like to use.
The below always assumes that you only use one Thought Harvester trait, as the most important part of the trait the proc that increases your damage by 150% does not scale with having multiple Thought Harvester traits.
Below we will explain how the rotation is affected, both in single-target and multi-target situations, depending on the amount of you are using.
If you are losing Voidform stacks because you are using Mind Sear in single-target, then it is not worth using over Mind Flay!
Rotation Change in Multi-Target Best in slot priest shadow As a general note, becomes a much more prominent part of your multi-target rotation when you make use of this trait combo.
This means that you want to focus less on multi-dotting and more on Mind Searing.
A lot of this depends largely on how long targets will live, and also on the amount of traits you have, so it is free slots machines online best to say with complete accuracy just how differently you should play.
Current Strength of Individual DPS Traits for Shadow Priest Below, you will find charts that show the strength of Azerite traits currently available within the game.
The value of the traits is shown depending on whether you have one, two, or three of them.
This is because for certain traits, their value gets better or worse depending on how many you have.
Single Target Azerite Trait Simulations 5.
Outer Ring Trait Simulations for Single Target For the complete simulation results, check out 6.
Trait Descriptions Below you will find descriptions for the traits available to you as a Shadow Priest, including both generic and spec-specific ones.
This buff decays every second.
If an ally dies nearby you also instantly gain this effect.
Note that this is a PvP trait.
It gives you a small primary stat buff every 5 seconds which stacks up to 20 times.
Stacks only decay when out of combat.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
When the bomb gets close, it explodes into smaller bombs which do AoE damage when they hit the ground.
This debuff causes them to take more damage from all raid members.
Note that this is a PvP trait.
Killing enemies refreshes this effect.
Getting a new proc will refresh the duration, so you will keep this at 4 stacks throughout an entire fight.
This effect is also applied to picking the best slot machines to 4 nearby allies.
Note that this is a PvP trait.
Note that this is a PvP trait.
If you shoot this dagger when behind the target, it will apply 2 stacks.
Note that this is a PvP trait, and attacking a member of the best slots game free faction significantly increases this chance, making these traits are much stronger in PvP content.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
Note that this is a PvP trait; also, taking damage from a member of the opposite faction has a chance to activate this effect, making these traits much strong in PvP content.
This trait is only obtainable through crafting Engineering goggles.
This trait is only obtainable through crafting Engineering goggles.
The Soul deals Shadow damage to a random nearby target.
Rarely, a Void Droplet will be created instead, which increases your primary stat for twice as much as Surging Droplet's when collected.
This duration can be best slot gaming by landing Critical Strikes up to a maximum of 18 seconds.
You also get this buff if an ally dies near you.
This debuff will deal damage to enemies within 8 yards of the target with the debuff, and causes them to do 5% less damage to you.
This trait is only obtainable through crafting Engineering goggles.
When the bonus damage reaches 100%, the next blast will Critically Strike, and reset the bonus damage back to 0%.
When this buff expires, it jumps once to a nearby ally at half duration and amount.
However, you take 15% increased damage while below 20% health.
This debuff stacks up to 3 times, and when it reaches 3, the target explodes, doing AoE damage.
When the target falls below 50% health, Blessed Portents is consumed and heals them.
Healing a target with Bracing Chill will heal for an additional amount and move Bracing Chill to a nearby ally, up to 6 times.
The amount healed doubles every 2 seconds.
Can only happen once every 3 minutes.
This bonus damage occurs more often when the target is below 30% Health.
The amount of Haste granted decreases every second or whenever you take damage.
Healing lower health targets will grant more Haste.
This trait is only obtainable through crafting Engineering goggles.
It can not occur more often than every 6 seconds.
This trait is only obtainable through crafting Engineering goggles.
By using the + button located next to each item, you can expand the list of Azerite powers that this item possesses to collapse the list, simply click the - button.
If you want to filter items according to the powers that they offer, you can use the filters below.
This guide has been written bytop Shadow Priest and one of the main theorycrafters of the spec over at.
He currently raids in.

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Hello and Welcome to my Shadow Priest guide for patch 3.3.5. This guide is intended to help new players and those who already play a shadow priest, this is just the way I play it and I wanted to share. The guide will pritty much cover most of the basic things you need to know about priest as a damage dealer. I divided the guide in to five parts:


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Shadow Priest DPS Azerite Traits/Powers and Armor - Battle for Azeroth 8.1.5 - World of Warcraft
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Shadow PvE Guide for Raids/Mythic+ in BFA 8.1

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Shadow Priest Introduction / disclaimer I am Darkprophet (a few of you may already know me) and I play shadow priest since quite a long time, and even though it’s been mostly PVP, I claim that I know my class pretty well. However, I don’t claim, that my guide is the best out there, but I hope it will help you to improve yourself.


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PvE Shadow Priest Basics - Priest - Elysium Project
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4. Ok, so this is the most complicated part, you need to make perfect balance between haste and spell power. Under any circumstances, the biggest mistake you can do is to gem in resiliance. If you are skilled shadow priest, 1k resi should be enough, but i prefer rolling with 1250.


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PvE Shadow Priest Basics - Priest - Elysium Project
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Vanilla WoW Class Guide: PRIEST - PvE, PvP, Gear, Professions, Talents, Leveling & More

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1 Introduction 2 Easy Mode 3 Spell Summary 4 Builds and Talents 5 Azerite Traits and Armor 6 Rotation, Cooldowns, and Abilities 7 Mythic+ Tips 8 Crucible of Storms as Shadow Priest 9 Battle of Dazar'alor as Shadow Priest 10 Uldir as Shadow Priest 11 Stat Priority 12 Gems, Enchants, and Consumables 13 Macros and Addons 14 Gear and Best in Slot.


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PvE Shadow Priest Basics - Priest - Elysium Project
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Shadow Priest DPS Azerite Traits/Powers and Armor - Battle for Azeroth 8.1.5 - World of Warcraft
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best in slot priest shadow

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1 Introduction 2 Easy Mode 3 Spell Summary 4 Builds and Talents 5 Azerite Traits and Armor 6 Rotation, Cooldowns, and Abilities 7 Mythic+ Tips 8 Crucible of Storms as Shadow Priest 9 Battle of Dazar'alor as Shadow Priest 10 Uldir as Shadow Priest 11 Stat Priority 12 Gems, Enchants, and Consumables 13 Macros and Addons 14 Gear and Best in Slot.


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Shadow Priest Best in Slot Items: Antorus - YouTube
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Top Tier Alliance - Shadow Priest PvP - WoW BFA 8.1.5

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Level 19 Twink Shadow Priest What Every Level 19 Twink Should Have This Level 19 Discipline Priest Twink Guide provides gear including Level 19 Twink Discipline Priest Armor, Weapons and Enchants.


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BFA: Shadow Priest Azerite Traits Patch 8.0 - Which Ones Should You Pick? - YouTube
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Didn't see such thread on the old forums nor on these here, so I decided to compile one containing the basics.
General The Shadow Priests are probably the best utility specs in vanilla WoW.
Not only they bring additional Power Word: Shield and Dispel but their 15% shadow damage debuff is great for the warlocks and it's usefulness grows exponentially depending on the number of warlocks in the raid.
Both classes complement each other with the Shadow Weaving and Improved Shadow Bolt debuffs.
Your job as a Shadow Priest is to keep the debuff up, not go out of mana while still do some damage and most importantly - not die because you are the lone wolf of the raid and dying in the beginning or the middle of a fight just devaluated your raid spot by 100%.
Be aware that some guilds bring Shadow Priest to their raids, some do not, which mainly depends on the raid composition they usually go with.
The writings below are simple basic information on the shadow tree of the Priest class.
Not only I am not a Priest guru, but I think we all can agree that guides should just give you the general idea of certain class or spec and it's up to the player to figure out what's missing, what can be improved and how he or she can tackle a fight better.
Otherwise said, "feel" out the class.
Race PvE Horde: Undead is the better choice because and are really handy on a couple of fights.
The extra shadow resistance is always good even if it's just 10.
Troll's affects only Mind Blast which is 1.
Alliance: Dwarf is the superior choice here because of the infamous.
Sadly, you will have to drop out of Shadowform to use it and thus gimping your already low DPS.
The 5% bonus Spirit as a Human matters only by a tiny amount if you are fully buffed.
Humans' ability has no application in PvE to my knowledge.
Night Elves have extra nature resistance and which is cute but makes almost no difference in PvE.
PVP Horde: I have little PvP experience but I would put my dibs on Undead because of the immunity of fear, charm and sleep abilities.
Troll's and have their places in PvP but hardly outmatch Will of the Forsaken and Devouring Plague.
Alliance: Dwarves being the better PvP race due to Fear Ward and Stoneform.
I haven tried Humans' on Nostalrius but if it works properly it's a great ability for detecting invisible units.
Feedback article source decent versus mana users, proccing Blackout too, but costs good amount of mana even at Rank 1.
Useful for progression raids as well when you are learning and still accommodating to the fights where your damage output won't matter much.
Standart - - The spec I use at the moment.
Lacks reduced mana cost on instant spells such as Dispel and Shadow Word: Pain best slot gaming as shadow priest you're only helping out with dispelling god forbid, curing on just a few fights.
High end - - This spec requires full consumables usage and good gear.
You'll probably need an Innervate or Mana Tide Totem to make it work to full extent.
But even if you get all of the aforementioned stuff and use all your consumables properly you unavoidably will go out of mana on long fights.
Questionable talents - These are talents that are either rarely used, or might be picked just because they look good at first sight.
Improved Vampiric Embrace - The only fight this talent is a must is Loatheb in Naxxramas.
Vampiric Embrace in combination of Mind Blast generates a lot of threat even if you are specced into full threat reduction.
It eats up a debuff slot, too.
Do NOT use this spell on Nefarian.
Even if there is no Priest class call at the moment.
Improved Fade - At first glance this talent looks really good; reduces the cooldown of your ability to drop aggro for certain amount of time but it's not really worth it.
Not only it's additional spell to cast but you gain the aggro back after it's effect wears off.
The only time you'll be using Fade is if you screw up on pulls, the tank misses or something like that.
Improved Psychic Scream and Silence - Both are PvP talents.
Silence is useful on small amount of trash packs and one fight in ZG but you need to waste 2 talent points to get it.
You have tons of interupts and disables supplied by other classes.
Blackout - Both have little to no usage in raiding.
Blackout is useless since bosses are immune to stun and it can do you more harm than good on trash packs with stunning a mob before the tank has gained enough rage to use his skills and enough threat on the target.
Spirit Tap has small usage on fights click adds like Nefarian and some Molten Core encounters.
Wand Specialization - I chose Unbreakable Will over Wand Specialization in all specs but the first mainly because I never wand.
Mind Flay Rank 1 with enough gear outdamages every wand in the game and keeps the damage flowing and it has small mana cost.
The additional 15% resist on stun, fear and silence effects comes in handy on few boss fights, some trash mobs and in world PvP while farming.
Feel free to replace Unbreakable Will with Wand Specialization if you feel like it.
Lasts for 30 minutes.
Choose one of those depending on your mana pool, gear and mana management.
Use those on shorter fights or on trash packs if you're doing a speed run so you don't burn your major potions.
Night Dragon's Breath - Restores 394 to 457 mana and 394 to 457 health.
Shares cooldown with runes.
You can get these by cleansing Night Dragon flowers in Felwood after completeing quest.
For short fights or trash packs as well.
Major Mana Potion - Restores 1350 to 2251 mana.
This and the runes below will be your drugs that you can't live without.
You'll eat them like cookies.
Another thing you won't be able to raid without.
Be careful with these.
Sagefish Delight - Easy to fish, not really expensive on AH and gives you 6 mana per 5 seconds food buff.
Doesn't stack with Nightfin Soup.
Unavailable untill patch 1.
Kreeg's Stout Beatdown - +25 spirit, -5 intellect.
You buy those from Stomper Kreeg in Dire Maul North after completeing a Tribute run.
Price is just 15 silver each and you can have as many as you want in your inventory.
Hard consumables: Greater Arcane Power Elixir - Increases spell damage by up to 35 for 1 hr.
Elixir of Shadow Power - Increases spell shadow damage by up to 40 for 30 min.
Mageblood Potion - Regenerate 12 mana per 5 sec for 1 hr.
This becomes available with ZG patch.
Nightfin Soup - Gives you 8 mana per 5 seconds food buff.
A bit of hassle to fish Raw Nightfin Snappers and they're somewhat expensive on AH.
There is no shool of fish for this specific fish.
I catch mine in the waters of Azshara.
Doesn't stack with Sagefish Delight.
Brilliant Wizard Oil - While applied to target weapon it increases spell damage by up to 36 and increases Spell Critical chance by 1%.
Lasts for 30 minutes.
Unavailable untill patch 1.
Spirit of Zanza - Increases the player's Spirit by 50 and Stamina by 50 for 2 hr.
Used mainly for speed runs since it costs 3 Zandalar Honor Tokens to get 3 coin sets returned or 3 bijous destroyed.
Cerebral Cortex Compound - Increases Intellect by 25 when consumed.
Effect lasts for 60 minutes.
Requires Vulture Gizzard x 2 and Basilisk Brain x 10 that can be either farmed near the quest NPC or bought from AH.
Used mainly for speed runs.
Stacks with Arcane Intelligence.
Flask of Supreme Power Distilled Wisdom - Increases damage done by magical spells and effects by up to 150 for 2 hr.
You should flask up only on more info raids or speed runs.
If you have severe mana problems, you may want to use Distilled Wisdom one but I wouldn't recommend it.
Survavability consumables: Limited Invulnerability Potion - Imbiber is immune to physical attacks for the next 6 sec.
Eventhough you're not a hard DPS spec, bringing few of these every raid is a must.
Cheap to make and it'll save you for that one time where Fade is not enough.
Heavy Runecloth Bandage - A consumable every raider should have.
Helps out to relieve healers.
You can check taladril's full consumables list.
Items The pre-raid list may differ a bit for 1.
This is a list for 1.
Pre-raid best in slot: Head: Neck: Shoulders: Tailoring craft Cloak: of Shadow Wrath - Horde only.
Chest: Tailoring craft - After ZG patch.
Tailoring craft Wrist: Weapon: or Off-Hand: - Requires AV exalted.
Feet: Tailoring craft - After ZG patch.
Finger: Trinkets: - Get two of these if you can.
Pre-AQ patch best in slot: Head: - Short fights.
Neck: Shoulders: Cloak: - If you get 1% hit elsewhere.
Chest: - World boss drop, hard to get.
Tailoring craft Wrist: Weapon: Off-Hand: - Requires AV exalted.
Wand: Hands: Waist: Legs: - World boss drop, hard to get and you'll need 1% hit elsewhere.
Tailoring craft Feet: - World boss drop, hard to get.
Finger: Trinkets: - For multi-dot fights.
Items worth noting: - One of the best looking staves in the game, both versions.
Didn't fit in either list, this is more of a honorable mention as it's the best you can get for shadow priests before Lok'amir.
Sounds good to me.
Shard of the Scale outperforms this trinket since it doesn't rely on 2% chance.
Enchants: Head: +8 Healing and Spell damage from quest that has as pre-quest.
Shoulders: +18 Healing and Spell damage.
Requires Exalted with Zandalar Tribe.
If no ZG patch - Argent Dawn shoulder enchant by choice.
Cloak: +5 All Resistance or +10 to specific one.
After AQ enchants are in game get Subtlety on your cloak even if it's just 2% threat reduction.
Chest: +100 Mana or +4 Stats.
Wrist: +7 Intellect or 4 Mana per 5 seconds.
Weapon: +30 Spell Damage.
Hands: Minor Mount Speed Increase untill AQ enchants get in the game.
Legs: +8 Healing and Spell damage from quest that has as pre-quest.
Feet: Minor Speed Increase.
Some people prefer the +5 Spirit one.
However, even then you will have 1% chance to miss a spell.
Keep around spell hit items even if you're not using them and keep yourself hitcapped.
Spell Power - The more the better.
Start stacking this after you get hit capped.
Mana per 5 sec.
Intellect - Nice stat for short fights where mana regen or mp5 is not that important as it boosts your mana pool and spell crit.
Spell Crit - Almost useless stat on shadow priests.
The only spell it affects is Mind Blast which is mana inefficient and causes extra threat.
Also, shadow priests are stuck with the 1.
Spirit - You shouldn't aim for this stat because you're always casting and the 15% mana regeneration from Meditation talent is pretty low due to lacking Spirit stat on most of your BiS gear.
Spells, rotations and spell coefficients Spells: Shadow Word: Pain: Arguably the strongest ticking Damage over Time spells in the game.
It's your primary source of DPS and as such you should reapply it every time it's down.
Mind Flay: Mediocre channeling spell but click at this page you get more and more gear, combined with Shadow Word: Pain's ticks, you can keep up a steady 400 DPS even without using Mind Blast.
It gets pushed off somewhat easily if there are too many debuffs on the boss but the damage is still ticking as the debuff itself is just the Slow effect.
Best critical strike I've gotten so far is around 2,000 with 470 spell power.
Sounds good but it really is no match to pure DPS specs' crits.
Vampiric Embrace: Very situational spell.
It has it's uses on Vaelastrasz the Corrupt and Hakkar to some extent.
Watch your threat generation and avoid using Mind Blast on cooldown when using this spell.
If the raid leader or your class leader don't require you to use it, then don't.
It'll just harm your DPS output and the overall raid DPS due to a lost debuff slot.
Do NOT use Vampiric Embrace on Nefarian, even if there is no Priest class call at the moment.
Devouring Plague: Do not use Devouring Plague in PvE raids.
It's fine in dungeons.
Two reasons not to use in raids: extremely mana inefficient spell worth almost 1000 mana and deals low damage you'll probably have to use it with Inner Focus on and waste two 3-minute cooldowns and it has the lowest debuff priority which means it'll be pushed off almost immediately.
You can use it on multi-dot fights at your judgement.
Starshards: It's not commonly used because it doesn't benefit from Darkness, Shadowform and Shadow Weaving percentage bonuses among other debuffs.
Starshards can be used on arcane damage fights, such as Chromaggus and Ahn'Qiraj Anubisath trash mobs.
Rotations: As Alliance having Blessing of Salvation will help you out when it comes to the opening.
Use Fade as you see fit but remember that you will regain the aggro you "lost" after it's effect fades.
Threat lost with Rank 6 Fade: 820 for 10 seconds.
On longer fights it's thoughtful to not use Mind Blast that much due to mana cost.
Just keep Shadow Word: Pain up and keep Mind Flaying.
Play around with Inner Focus as well.
This way in long fights you should have a cooldown for every 1 minute.
Obviously Inner Focus + Mind Blast will have the best outcome but I suggest using Inner Focus for Shadow Word: Pain on longer fights as it is really mana expensive.
Rule of thumb is synchronizing your % mana with boss HP%.
Use your rune on 1700 mana missing and your mana potion on 2500 mana missing.
Spell coefficients: Shadow Word: Pain: 1 Mind Flay: 0.
Most cast bars do that, I prefer using this one.
ClassicSnowFall - Makes your spells being cast on button press, not on button release.
best free online slots to playtech - DoT timer.
OmniCC - Counts down cooldowns with nice, white numbers right onto your icons.
TheoryCraft - Addon that shows you how your gear affects your spells, stats, mana regen in and outside combat, etc.
Really useful when you want to min-max your sporting bet bonus />This is the first guide I've ever made, I hope I haven't missed something and everything is coherent and comprehensive.
Feel free to discuss, correct and suggest.
Shout out goes to Meledyne Warsong who answered every small or big question I had about shadow priests few years ago and made me understand the spec better.
Edited January 17, 2017 by cryofsorrow I love the link you provide with old sources regarding Spell Damage Coefficient.
I just can add my input regarding gear if you don't mind : Go more on Intellect rather than Spell Damagemainly because your DPS output will be via MindBlasts the tree you have posted for High End.
Anathema is the best reason and example for Stats requirement as Shadow Priest PVE mainly because of "Intellect" and ofc "mana regen".
You cannot stack int without forgoing ridiculous amounts of spellpower and Spell Hit.
It is good because it has everything a spriest needs Minus the +Spell hit ofc.
It isn't awsome because it has int and mana regen on it.
It is awsome because it has super high Spell Power WITH int and mana regen.
You should add some alternatives to the pre-raid BiS list, Felcloth Hood beats crimson felt hat if we're talking pure DPS, Deep Woodlands Cloak is horde only.
No mention of Darkmoon Card: Blue Dragon?
Also does Mageblood Potion and Blessing of Wisdom stack?
Not a snarky comment, I'm just not sure.
Only things I would note: 1: You should carry a full mp5 set into raids that have a dispelling heavy fight.
You can still keep up your debuff with rank 1-shadow spells while spamming dispels.
Unless you and another shadow priest take turns raiding You should add some alternatives to the pre-raid BiS list, Felcloth Hood beats crimson felt hat if we're talking pure DPS, Deep Woodlands Cloak is horde only.
No mention of Darkmoon Card: Blue Dragon?
Also does Mageblood Potion and Blessing of Wisdom stack?
Not a snarky comment, I'm just not sure.
Regardless the difference is not noticeable.
I do not believe it does.
Same goes with spirit potion not stacking with Priest spirit buff and intellect potion not stacking with Mage buff.
wow hunter in slot wod best job on the guide.
A couple of points I would like to add sorry if they were covered already The R10 pieces for spriest are excellent.
A somewhat realistic item set for an spriest in a strong PvE raiding guild will be the Hexxers Cover ZG and Mantle of the Blackwing Cabaal BWL.
You should not getting Mishundare until all other caster DPS has it.
The R10 sporting bet bonus are a close second to this set up for PvE and are great for PvP.
I will generally pop a rune as soon as I am down 1200-1500 mana, then pop a major mana when I am back down 2500 mana.
Repeat until the fight ends.
Generally speaking, if you believe the boss fight will last less than 9 seconds, do not reapply SW:P.
Never forget your primary focus is keeping up Shadow Weaving!
I know this was covered already, but wanted to make a point of it.
If you and your guild is well geared and you are full consumes, and are potting every chance you can, you should be able to last any raid fight without going OOM in current content except for Nef, and then Hakkar, Rag, and Chromag are generally down to the wire.
Killerduki, that's the oldest source I could find.
And I believe it should be a real vanilla one mainly because the guy doesn't mention Shadow Word: Death.
If you happen to know better about the coefficients - be sure to let me know.
I've mentioned the Intellect thing in the stat priority part.
Good note for beginner priests.
Akirani, I've mentioned Felcloth Shoulders having more spell power but I personally like well-rounded items with both spell power and stats.
I didn't mention Blue Dragon card due to couple of reasons; I've tried it more than few times in a raid environment on Nostalrius as both Holy and Shadow specs.
I felt the % of the proc as quite unsatisfying for both specs and as shadow you won't have that much Spirit to make good use of it.
I'm sorry about the cloak, it's been a while since I've played Alliance.
I'll try to find alternative for the other faction and add it when the edit function is fixed.
Mageblood and Wisdom blessing should work together, I've never heard anything about not stacking.
We need some Alliance priest to confirm this.
Prancinglid, both Spirit of Zanza and the Cortex potion are stacking with class buffs unless they changed something in the very last week before Nostalrius shutdown.
The only thing that shoulndn't stack is the Blasted Lands Spirit buff from the same NPC and the Spirit of Zanza potion when consumed together, that's why I click mention it but it's a good substitude of Cortex buff if you don't go for Zanza potion.
I knew I should've added Hexxers Cover but I was too lazy to calculate the differences in DPS output so I simply slapped Mish'undare in there.
Kinda sloppy on my side, sorry.
And funny you didn't mention Neltharion's Tear being unrealistic in the BiS list.
I don't see how it makes difference which one you pop first.
Edited December 6, 2016 by cryofsorrow I believe is the go-to Pre-bis for alliance.
I suppose we should also mention "of Shadow Wrath" +21 Shadow Spell Damage.
Edited November 28, 2016 by Shayss I was just going through some capes.
I will make sure to put them on the list once that edit function is fixed.
And yes, any green item of Shadow Wrath will yield more DPS overall on short fights with the price of having no stats and being expensive.
But those are for min-maxing your gear for maximum spell power, I've made my list for a general overlook on the items.
I have no idea how I missed the Amplifying cape and I farmed that thing for so long.
Edited November 28, 2016 by cryofsorrow Two Questions regarding Stat priority : 1- Can we have Theorycraft Intellect versus Spell Damage versus Mana Output and Damage best in slot priest shadow Ratio?
Just one Question regarding to your Gear : On your pre AQ40 BiS Gear : 1- Why don't you use Transcendence 3 Pieces where you get extra 15% Mana Regeneration while Casting?
Feel free to compile one if you feel having more Intellect outperforms having more Spell Power.
I'm too lazy to work with numbers, especially when it comes to something somewhat insignificant like this.
It's already explained why Intellect is with such low priority for Shadow Priests.
If you come up with numbers countering this, I will change it once the edit function is fixed.
The additional 15% mana regen while casting is okayish but I'm certain it's best in slot priest shadow worth losing so much spell power for it.
And you still will get out of mana no matter what.
Even Holy Priests that have good Spirit stats from their standart gear run out of mana, T2 set bonus or not.
It's the same as using AQ20 Priest healing set as Shadow Priest just for that 5% damage increase on Shadow Word: Pain damage.
It's simply not worth it.
If you somehow disagree with all this, post numbers we can work with and we'll discuss it over.
Mageblood and Wisdom blessing should work together, I've never heard anything about not stacking.
We need some Alliance priest to confirm this.
Prancinglid, both Spirit of Zanza and the Cortex potion are stacking with class buffs unless they changed something in the very last week before Nostalrius shutdown.
The only thing that shoulndn't stack is the Blasted Lands Spirit buff from the same NPC and the Spirit of Zanza potion when consumed together, that's why I didn't mention it but it's a good substitude of Cortex buff if you don't go for Zanza potion.
I knew I should've added Hexxers Cover but I was too lazy to calculate the differences in DPS output so I simply slapped Mish'undare in there.
Kinda sloppy on my side, sorry.
And funny you didn't mention Neltharion's Tear being unrealistic in the BiS list.
I don't see how it makes difference which one you pop first.
Yes, you are correct that Spirit of Zanza and Cortex should be stacking with class buffs and I am nearly positive they were.
I was referring to Elixir of Sages and Elixir of Intellect.
And I was only discussing Mish'undare as an "unrealistic" piece for spriests because I was talking about head and shoulder gear set options compared to the R10 pieces.
To rephrase, the R10 pair of armor is AWESOME with their set bonuses and isn't far off from Mantle of the Blackwing Cabaal and Hexxer's Cover an item that is more attainable than Mish'undare.
With the item updates for the PvP sets you gain 4 intellect, 12 stamina, 12 mp5, but LOSE 15 spell power with the R10 combo compared to the aforementioned one.
But yes, Mishun'dare, Choker of the Firelord, Band of Forced Concentration, and Neltharion's Tear are all items that spriests should get only after all warlocks and mages have them.
As far as why you want to use runes first in a fight, it all has to do with the frequency in which you are able to restore your mana pool.
Since the runes give you less mana than the major mana potions, you can use them first.
The faster you can use ANY item to restore mana assuming you are getting the full benefit of the item and using the item doesn't interfere with using link similar one with a shared CD during a fight, then you have a greater chance of being able to restore MORE mana during the entire course of the fight.
To put it simply, if you are able to use a mana restoring item 6 seconds sooner than another this being the runes compared to the major mana potion at the START of the fight, then that is 6 seconds sooner you are able to use it at the END of the fight.
Depending on the length of the fight this difference may or may not matter.
RIght, right, makes perfect sense.
I'm using Rune first and Potion second by default but never put any thought on which one is better to use first.
Thanks for the input on that matter.
I agree about the PvP set pieces as well, but I'm in no way PvPer so I've never actually tried it in a raid since I've never got that set.
And I guess we can put the PvP set parts being better on long fights such as Nefarian since they outperform straight Spell Power items in terms of mana gained which in turn equals more damage done.
Same goes for items with Mana per 5 seconds items.
Ring of Blackrock instead of a straight Spell Power ring and Shard of the Scale instead of an active trinket should outdps straight Spell Power items on longer fights.
I really need that edit function now, must edit some stuff about the mp5 stat I forgot.
A lot of the other T2.
In Naxx Shadow Priest will want:.
Once your guild is farming AQ, locks and mages should be passing this as well to pally healers as well, the T2.
With AQ locks and mages will be wanting:.
Son once AQ is out, and if your Spriest doesn't have it, give it to him.
A warlock that is lacking hit gear from BWL ZG+ should be using.
In Naxx Locks and mages will want: there is no replacement for Choker for a Shadow Priest.
A person shouldn't be Last in line for a BiS FOREVER item when other classes upgrade multiple times in the same slot.
That is called wasting your loot drops.
Edited November 29, 2016 by Undertanker Good info, Undertaker.
My statement was indeed too generalized.
I forgot all about that AQ neck for casters!
Undertanker, very nice dissertation on loot and BiS item slots, I agree completely.
However, at the end of the day different guilds have different views on the matter.
Almost all guilds have their shadow priests with the lowest loot priority, as they should.
May be the only item that should always go to a shadow priest first is.
I disagree with the Darkmoon Card being viable for shadow priests.
In a 5 minute fight it'll proc 2 or 3 if lucky times according to: SW:P 1.
Also, in reality you won't be spamming Mind Blast that much, which I'm certain it can proc off, and thus lowers the % even more.
Correct me if I'm missing a buff here.
That's roughly 370 mana for the duration.
Let's say it procs twice, that's 740 mana.
Shard of the Scale regains 960 mana for the same duration and it doesn't rely on 2% chance.
Edited November 29, 2016 by cryofsorrow Yeah I only put Darkmoon card in there because others mentioned it.
I got it on my druid right before server shutdown.
Would be cool if I could find a marco that would detect the buff on me and auto swap my weapon to + 20 spirit enchant.
Intellect vs spell damage isn't an argument, since upgrades after tier zero have intellect and spell power in wearable gear.
Some people like to make an argument out of it when comparing items like vs.
The 14 intellect difference here will net you 0.
And this is why intellect has low priority.
Some people like to make an argument out of it when comparing items like vs.
The 14 intellect difference here will net you 0.
And this is why intellect has low priority.
As i said beforeIntellect is superior stat compare to Spell Damage for Shadow Priest.
I calculated this way because main weakness for Shadow Priest is Mana where every bit of Intellect best in slot priest shadow Mp5 matters.
Shout out goes to Meledyne Warsong who answered every small or big question I had about shadow priests few years ago and made me understand the spec better.
You speak about this Guy in screenshot with me : He was pure noob m8i remember giving him lessons how to DPS as Shadow Priest back in Feenix and i wonder how people even trust his ways where before he got that gear, he had no idea how to play Shadow Priest thus was carry by his Guild.
It will in fact lower your DPS because you're lowering your Spell Power.
This is for short fights.
I will do some theorycrafting later today about longer fights and we'll see what numbers I come up with.
Sadly, you and I don't share the same opinion as the guy had pretty good idea on how not only shadow but overall the Priest class works.
Anyway, this is not the thread's topic, I will return later today with numbers on Intellect vs.
Spell Power on longer fights.
I'll be using the Pre-AQ BiS gear as a stencil and I'll test vs.
Telling you this so you have the stats if you want to crunch numbers in the meanwhile.
I believe this is somehow related with your avatar.
Edited November 29, 2016 by cryofsorrow "Dwarf is the superior choice here because of the infamous Fear Ward.
Sadly, you will have to drop out of Shadowform to use it and thus gimping your already low DPS.

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Everything you need to know to obtain the best gear for your Shadow Priest. Trinkets, Azerite PIeces, and much more. Updated with the latest Battle for Azeroth information.


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General Information This page contains rankings of Azerite traits and advice on which traits to choose for a Shadow Priest in World of Warcraft: Battle for Azeroth, Patch 8.
Prior to using the traits, you will need to obtain thewhich you can find more information on in our.
Choosing Azerite Gear as a Shadow Priest Most of the time, you will want to wear the piece of Azerite gear that has the highest item level for you.
As a rule of thumb, the extra Intellect from the higher item level gear will make up for the difference between the traits.
Most of the generic Outer Ring traits are pretty good for Shadow, but some of our spec-specific Outer Ring traits are situational or flat out bad.
In the case that you are comparing a mediocre trait to a really good one, the decision of what piece of Azerite gear to wear can go beyond just the item level of the gear and in that situation it can be hard to figure out which is better without simulating your character using either or.
It is worth noting that if the difference between the traits is very small, then the higher item level pick will be more desirable.
Azerite pieces have a high amount of Stamina, increasing your maximum health.
This can make a noticeable difference in your survivability overall.
Choosing Azerite Traits as a Shadow Priest The following https://crimeaorg.info/best-slot/best-bonus-slot-machines.html will talk about the strength of our best traits and also the use cases for more situational traits.
Note that we have to best in slot priest shadow you compare all the relevant traits.
Outer Ring These are the most powerful traits on your Azerite gear and will be the primary way to decide what piece of Azerite you should wear when they have the same item level.
This trait performs well in practically any situation, with it only losing value whenever you have downtime which causes your stacks to fall off.
This trait can make up for a lot of item level depending on what trait you are comparing it to, so whenever you see Chorus of Insanity on your Azerite gear it is recommended to look at the rankings below or to simulate your own character.
It is worth noting that Spiteful Apparitions gets a damage modifier of 75% whenever you do not have selected as a talent.
This is due to the fact that Auspicious Spirits scales with the damage of Spiteful Apparitions.
This means that regardless of the level 75 talent you pick, the damage that Spiteful Apparitions article source is about equal.
It is impossible to make use of Reorigination Array outside of Uldir and as such, the value of Laser Matrix and Archive of the Titans drops in that case.
While these two traits are not particularly bad, it may be worth swapping them out for traits that better accommodate whatever it is you are doing.
Death Throes provides value beyond just AoE, as you will use in any situation.
Searing Dialogue is an extremely strong AoE trait and also causes your Mind Sear to slow all targets hit by 30%, which is useful utility for dungeons situationally.
When combined withthis combo gives Shadow some of the best AoE in the game.
Middle Ring Middle Ring traits have a lesser impact on your DPS and they are all fairly close to one another.
They are therefore not that likely to impact your decision of what piece of Azerite gear to wear.
This can make it valuable for fights where execute damage is important.
Inner Ring Inner Ring traits are mostly focused on defense and utility.
It turns into a mini-defensive cooldown and it should be used as such if you have this trait.
This is mostly in PvP situations, but it is also a good trait for dungeons that require a lot of offensive dispels.
The speed is a nice bonus too.
Viable Azerite Builds Right now, Shadow has two primary Azerite builds that are both equally strong in their own right.
While you will be able to find the strength of individual traits in the charts below, they do not show how certain traits interact with each other when combined — this section is intended to show the current prevalent builds and in what situations you would want to use them.
Bear in mind that the below builds are not the only way for Shadow to be viable as a spec, they simply show ideal combinations that you should aim to get.
This is currently the best combo for raiding, but you could see some success in dungeons with it as well, depending on the type of damage your group needs you to focus on.
Ideal Stacking Combos The following is currently perceived to be the best combo, but it can be somewhat hard to get because you cannot obtain this trait combo from raids.
It relies on gambling with your Titan Residuum, or saving up a large amount to get a specific piece.
This is also a solid build, but will be noticeably worse for fights that favour multi-dotting, due to how strong is in those situations.
This is currently the predominant build for dungeons, providing click at this page with great trash damage, though at the cost of some boss damage.
If you decide to run this combo, then you will want to use one trait and three traits.
The other two traits do not matter nearly as much and you are pretty free in choosing what you would like to use.
The below always assumes that you only use one Thought Harvester trait, as the most important part of the trait the proc that increases your damage by 150% does not scale with having multiple Thought Harvester traits.
Below we will explain how the rotation is affected, both in single-target and multi-target situations, depending on the amount of you are using.
If you are losing Voidform stacks because you are using Mind Sear in single-target, then it is not worth using over Mind Flay!
Rotation Change in Multi-Target Situations As a general note, becomes a much more prominent part of your multi-target rotation when you make sporting bet bonus of this trait combo.
This means that you want to focus less on multi-dotting and more on Mind Searing.
A lot of this depends largely on how long targets will live, and also on the amount of traits you have, so it is hard to say with complete accuracy just how differently you should play.
Current Strength of Individual DPS Traits for Shadow Priest Best free online bonus slots games, you will find charts that show the strength of Azerite traits currently available within the game.
The value of the traits is shown depending on whether you have one, two, or three of them.
This is because for certain traits, their value gets better or worse depending on how many you have.
Single Target Azerite Trait Simulations 5.
Outer Ring Trait Simulations for Single Target For the complete simulation results, check out 6.
Trait Descriptions Below you will find descriptions for the traits available to you as a Shadow Priest, including both generic and spec-specific ones.
This buff decays every second.
If an ally sporting bet bonus nearby you also instantly gain https://crimeaorg.info/best-slot/witch-doctor-best-in-slot-2-3-ros.html effect.
Note that this is a PvP trait.
It gives you a small primary stat buff every 5 seconds which stacks up to 20 times.
Stacks only decay when out of combat.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
When the click at this page gets close, it explodes into smaller bombs which do AoE damage when they hit the ground.
This debuff causes them to take more damage from all raid members.
Note that this is a PvP trait.
Killing enemies refreshes this effect.
Getting a new proc will refresh the duration, so you will keep this at 4 stacks throughout an entire fight.
This effect is also applied to up to 4 nearby allies.
Note that this is a PvP trait.
Note that this is a PvP trait.
If you shoot this dagger when behind the target, it will apply 2 stacks.
Note that this is a PvP trait, and attacking a member of the opposing faction significantly increases this chance, making these traits are much stronger in PvP content.
It also gives the buff, which you should always aim to have active while raiding in Uldir.
Note that this is a PvP trait; also, taking damage from a member of the opposite faction has a chance to activate this effect, making these traits much strong in PvP content.
This trait is only obtainable through crafting Engineering goggles.
This trait is only obtainable through crafting Engineering goggles.
The Soul deals Shadow damage to a random nearby target.
Rarely, a Void Droplet will be created instead, which increases your primary stat for twice as much as Surging Droplet's when collected.
This duration can be extended by landing Critical Strikes up to a maximum of 18 seconds.
You also get this buff if an ally dies near you.
This debuff will deal damage to enemies within 8 yards of the target with the debuff, and causes them to do 5% less damage to you.
This trait is only obtainable through crafting Engineering goggles.
When the bonus damage reaches 100%, the next blast will Critically Strike, and reset the bonus damage back to 0%.
When this buff expires, it jumps once to a nearby ally at half duration and amount.
However, you take 15% increased damage while below 20% health.
This debuff stacks up to 3 times, and when it reaches 3, the target explodes, doing AoE damage.
When the target falls below 50% health, Blessed Portents is consumed and heals them.
Healing a target with Bracing Chill will heal for an additional amount and move Bracing Chill to a nearby ally, up to 6 times.
The amount healed doubles every 2 seconds.
Can only happen once every 3 minutes.
This bonus damage occurs more often when the target is below 30% Health.
The amount of Haste granted decreases every second or whenever you take damage.
Healing lower health targets will grant more Haste.
This trait is only obtainable through crafting Engineering goggles.
It can not occur more often than every 6 seconds.
This trait is only obtainable through crafting Engineering goggles.
By using the + button located next to each item, you can expand the list of Azerite powers that this item possesses to collapse the list, simply click the - button.
If you want to filter items according to the powers that they offer, you can use the filters below.
This guide has been written bytop Shadow Priest and one of the main theorycrafters of the spec over at.
He currently raids in.